Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Shapeless

How tall are the monsters

Recommended Posts

let's say a mancubus? I always pictured them to be taller then doomguy, but comparing his size next to a former zombie, I'd say they were the same hight. Yet if I ever sculpt him. I feel like I fave to make him taller to give him any justice.

Share this post


Link to post

From DoomSpec: Thing sizes

Dec. Hex Radius Height Mass Tough Speed Sprite name or class of things:

- - 16 56 100 (100) - PLAYER
3004 0bbc 20 56 100 20 8 POSS
84 0054 20 56 100 50 8 SSWV
9 0009 20 56 100 30 8 SPOS
65 0041 20 56 100 70 8 CPOS
3001 0bb9 20 56 100 60 8 TROO
3002 0bba 30 56 400 150 10 SARG
58 003a 30 56 400 150 10 SARG (Inviso model)
3006 0bbe 16 56 50 100 8 SKUL
3005 0bbd 31 56 400 400 8 HEAD
69 0045 24 64 1000 500 8 BOS2
3003 0bbb 24 64 1000 1000 8 BOSS
68 0044 64 64 600 500 12 BSPI
71 0047 31 56 400 400 8 PAIN
66 0042 20 56 500 300 10 SKEL
67 0043 48 64 1000 600 8 FATT
64 0040 20 56 500 700 15 VILE
7 0007 128 100 1000 3000 12 SPID
16 0010 40 110 1000 4000 16 CYBR
88 0058 16 16 6666 250 0 BBRN
72 0048 16 72 6666 100 0 KEEN
2035 07f3 10 42 100 20 0 BAR1
- - 20 16 - - - most non-obstacles (e.g. gettables)
- - 16 16 - - - most obstacles
54 0036 32 16 - - - large brown tree

Edit: Damn it took out the columns. The height measure is the 4th group. Like where it shows Player 56 high. Mancubus, (Fatso, Fatt) are 64 tall.

Share this post


Link to post
Searcher said:

Edit: Damn it took out the columns.


Use the code tag, thus:

Dec. Hex  Radius Height Mass Tough Speed  Sprite name or class of things:

-    -      16     56    100  (100)    -  PLAYER
3004 0bbc   20     56    100    20     8  POSS
  84 0054   20     56    100    50     8  SSWV
   9 0009   20     56    100    30     8  SPOS
  65 0041   20     56    100    70     8  CPOS
3001 0bb9   20     56    100    60     8  TROO
3002 0bba   30     56    400   150    10  SARG 
  58 003a   30     56    400   150    10  SARG (Inviso model)
3006 0bbe   16     56     50   100     8  SKUL
3005 0bbd   31     56    400   400     8  HEAD
  69 0045   24     64   1000   500     8  BOS2
3003 0bbb   24     64   1000  1000     8  BOSS
  68 0044   64     64    600   500    12  BSPI
  71 0047   31     56    400   400     8  PAIN
  66 0042   20     56    500   300    10  SKEL
  67 0043   48     64   1000   600     8  FATT
  64 0040   20     56    500   700    15  VILE
   7 0007  128    100   1000  3000    12  SPID
  16 0010   40    110   1000  4000    16  CYBR
  88 0058   16     16   6666   250     0  BBRN
  72 0048   16     72   6666   100     0  KEEN
2035 07f3   10     42    100    20     0  BAR1
   -    -   20     16      -     -     -  most non-obstacles (e.g. gettables)
   -    -   16     16      -     -     -  most obstacles
  54 0036   32     16      -     -     -  large brown tree

Share this post


Link to post

thanks for the stats guys.
as we can see the mancubus is definitly taller then the player which makes sence.

although I've always pictured the revenant and arch-vile to be taller. the imp would be taller then the player if he wasn't hunched down...interesting

Share this post


Link to post

I think the heights in that chart just dicate the minimum cieling to floor distance the monster can walk through. For the actual heights, you'd need to export a frame of animation and check how many pixels tall it is.

Revenants are certainly taller than the player, and if the cieling is low enough their heads will go through it with no ill effect at all!

Share this post


Link to post

Assuming Doomguy (at 56 units) is 6 feet tall, Cyberdemons would be 12 feet tall (at 112 units) although the actual sprites are about 128 or so in height.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×