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AlexMax

ZDaemon CTF Map Pack 1. Almost done...

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As some of you may or may not know, ZDaemon is adding CTF support in the very near future. However, once duke4ever gets done with the CTF code and _Raider_ impliments it, it would be nice to have some CTF maps.

So I'm calling on anyone who wants to to help participate in the creation of a CTF WAD with some maps in it.

A megawad? Nah. I would be extremely happy if we got seven meps out of the whole thing. Complex? Nah, keep in mind that there aren't usually going to be 4 on 4 teams, and will more likely be 2 on 2, kinda like deathtag. Not only that, but the only special things you need to do is lay down red and blue keycards where the flags should be, and put a few DM spots on each side where you want people to spawn. (DM spots will eventually be replaced by red and blue ZDoom particle fountains, but at this point he hasn't implimented it yet. Just leave it to me, and I'll replaced the DM spots with particle fountains when the feature gets implimented)

Now, of course, there is the inevitable HEY, WHAT HAVE YOU DONE FOR THIS PROJECT!?!?!?!?!?!?

So, yeah

HOT SWEEDISH PORN HERE (Or it could be two CTF maps I have already made. Maybe.)

I have completed two maps so far, and fully intend on making more.

CCTF01T2.WAD - I KNOW I KNOW! We already have enough E1M1 bastardizations. Well, this one is for CTF, and unlike the vast majority of the bastardizations for DM I actually put effort into making it look like something more than just a thrown together map. No awkward-shaped corridors to conform to exisitng architecture here. And the outside textures and lighting has been modified to look better with DOOM2 SKY1. What? Not satisfied? Well....

1CTFREF.WAD - ...how's this for size? Completely origioal, this is also my first map with custom textures. That don't suck. (Well, at least not too badly, I meant no MSPaint attrocities) You can get the plasma rifle in the middle if you're not sluggish in hitting both switches, but then again if you're concerned about people not getting plasma, you can always grab the nearby supershotgun and blam them when they go for your switch. Also, flag defenders working in the flag room can have some flag room to flag room fun in the spirit of The Stat Machine : Skeleture and other CTF maps from Quake 2 There is even a back way into the base via teleporters that take twice as long and advertise your presence with the warping in sound, but at least it's an alternate route. Also, I hope the symbols I've chosen for each base (the evil face for red, the goofy face for blue) catch on, kinda like the lightning and hammer for Threewave and the two wolves for Loki's Minions.

Screenshots coming soon....maybe. If they are, they will be taken with vanliia ZDoom.

So anyway, anyone interested?

---=== EDIT ===---

Zdaemon home page
ZDaemon CTF homepage

If you want to try out the CTF beta, install a fresh copy of ZDaemon into it's own directory, isntall the beta client and server on top of it, start a server, connect to localhost with a client and there you go. As an added bonus, you get CCTF01T2.WAD automatically.

Also, reuploaded 1CTFREF with one that doesnt have a blatant wrong texture.

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The silence is deafaning. Do people really not care about CTF? For shame...

The gameplan is slightly changed...

* Ralphis is now in charge of the project, and he will determine which maps are quality enough to be included. It's not that hard, I came up with a map that is of decent enough quality in two nights.
* Now, you must include red and blue ZDoom particle founatians to function as spawn points for each team. Also, include a DM spot or two so the spectator cam can spawn.
* Please, no water or other fancy ZDoom effects. Swimmable Water may be alright in ZDoom, but it lags terribly with ZDaemon's netcode. Sloped surfaces should be ok though. I have no idea if fake room over room (through silent warping) works though...

Also, the latest Beta, BETA4 of the CTF client and server has been added. It is far less buggy than previous betas, and I actually had a blast playing 2 on 2 on 1CTFREF2 (updated version of 1CTFREF with a few small fixes. I need to release one more update before I can call it finished, but I'll save that for another time), last night.

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You have a bug in your E1M1 map. The switch which used to open a door at the start of the hangar (ultimate doom only) is not tagged to anything. It now "opens" the piller it is on and then the pillar closes. When its closed the tech column shows really weird through the pillar. I suppose you meant to delete that switch as you did removed the textures as well as the tag, but not the action.

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I would have helped out a bit more if I had an internet access at home...well I'm solely working on a CTF map while I am free, so I guess I am doing a little helping here. And btw, I'm still waiting for the Zdaemon forum to come back up atm...

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There is a disturbing lack of response to this project. How many times will I have to drill this into your head, It's not dead!!!

To prove it, here is a screenshot of the latest map I have created for the CTF wad.

MAP02: Something Epic


A view from one of the two bases. Thanks to the person who told me how to slope lines, I can finally conquer the world with my Quake 2 ripoff architecture.

Some more...

A view inside the main room of the red base
A look at the blue flag room (Key seen here instead since I took screenshots with ZDoom instead of in-game with ZDaemon CTF)

So...yeah, this is an active project. Now are there any takers?

EDIT: ZDaemon forums are back up.

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Hey, I'm workin on a CTF map as we speak, just let me know where I should send it so you can review it and see if you want it added to the Zdaemon CTF list...or whatever.
thanks

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AlexMax said:

There is a disturbing lack of response to this project. How many times will I have to drill this into your head, [b]It's not dead!!!

Maybe it's because nobody fucking cares?

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Investing time in a project that is 99,99% certain to not make it sounds like a waste of time to me. I have invested time in the past in projects which were far more promising than these, and alas, NONE of them have yet been released and most of them are plain dead. This has taught me one thing: if you want something done, there is only one person to count on, and guess who that is. Hint: It's not santa claus.

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boris said:

Maybe it's because nobody fucking cares?


I would have to agree with this....
Zdoom is so much better... The Zdaemon community as a whole is garbage save for a *VERY* few individuals...
Noone's ganna play it anyway... too concerned with *classic* gameplay... pfft

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Erik said:

Investing time in a project that is 99,99% certain to not make it sounds like a waste of time to me. I have invested time in the past in projects which were far more promising than these, and alas, NONE of them have yet been released and most of them are plain dead. This has taught me one thing: if you want something done, there is only one person to count on, and guess who that is. Hint: It's not santa claus.


I am not asking for people to take over for anyone. All I am asking is if anyone wants to make a CTF map for this, then go ahead, make one, and tell me about it. There is no set quota of maps to make (Hell, I think I can get seven maps out of me, and that would make a good enough wad for me), it's just that if anyone wants to create a CTF map, do so, submit it to us (Ralphis or myself) and if it's good enough we'll include it in the megawad.

Thanks for being one of the few non-troll replies to this thread though...

boris came out of the closet and said:

Maybe it's because nobody fucking cares?


Troll.

SirTimberWolf came out of the closet and said:

I would have to agree with this....
Zdoom is so much better... The Zdaemon community as a whole is garbage save for a *VERY* few individuals...
Noone's ganna play it anyway... too concerned with *classic* gameplay... pfft


Wow....just wow....

To address the non-troll part of your argument, I've played the beta forms of CTF myself, and anyone who doesn't play it because it's 'not classic' is a fool. Their loss. I had a blast playing a 2on2 with _Raider_, Ralphis, duke4ever and myself. I think doom2pro came in sometime as well.

And just out of spite of you two trolls, I'll keep posting updates.

EDIT: Nevermind, three.

Imp cam out of the closet and said:

exactly use skulltag...skulltag has all the features that zdaemon doesn't.


You're stumbling past the point. We don't want a ton of features, we just want another gametype, just like how we added Team DM. We're not trying to take away from Skulltag's fanbase with something that we admit doesn't have as many features, we're trying to create a new gametype for our own community. And you guys too, if you wanted to try it out.

And in all fairness, none of the maps I have created so far feature a BFG. I think a BFG is great in a 1 on 1, as it is easily dodgable once you get the hang of it, but it would give the offense in CTF a major advantage, as by their very nature defenders have to be expected to be within a relatively small area.

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This project will succeed. The engine is already coded for the most part besides a few cleanups and the maps will be implemented. All of you who doubt the project are living in dreamworld. The Zdaemon community is driven unlike any other sub community based around doom. Some of the best DM wads ever produced have come from the zdaemon community. So please, give us a break. We're not asking anyone to produce maps for us, we could do that ourselves. We're offering people an opportunity to get their maps in the official zdaemon ctf maplist.

-----------------------------------------------------------------
Now for the rules/guidelines pertaining to donating maps:

* Red and Blue Zdoom fountains function as spawn points for CTF maps in zdaemon. Dm spots are encouraged to allow spectators to join.
* Some zdoom effects are allowed, such as slopes, skyboxes, etc. Please, no swimmable water or gravity effects. The engine just can't handle it.
* Try to keep new textures to a minimum as it makes compiling each new version a hassle. We may release a texture pack sometime in the near future.
* Attempt to make the map similar on both sides. If you're going to add something in one base, I suggest adding it in the other.
* Be creative!
-----------------------------------------------------------------

These are for the most part our only guidelines for the moment. Remember, this isn't to compete with skulltag, so please don't attack Zdaemon and it's community if you have no basis to your arguments.

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I do agree with Ralphis that the zdaemon community is one of the most focused and productive branches of the doom community overall. People who aren't involved in the zdaemon hardcore DM crowd often feel alienated though as they don't like the BFG use and tactics involved in hardcore deathmatch and they also get mocked for not being able to stand up skill-wise.

Alexmax:
You seem to have a realistic and reasonable sense of the number of maps you can scrape together and you realize that you will have to do most of the work yourself. I apologize for my previous statement.

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Erik: No problem.

Ralphis said:

We're not asking anyone to produce maps for us, we could do that ourselves. We're offering people an opportunity to get their maps in the official zdaemon ctf maplist.


Everyone. Read. Comprehend. Thank you.

Also, this project pretty much has to be done one way or another. Duke4ever is going to have the code ready soon, and we need CTF maps to go with it, because after all, whats the use of having CTF if there are no maps to go with it?

Also, if anyone feel llike they need more textures to work with, here are the names of textures that I have implimented so far...

CTFB_1 - Blue version of METAL without the rivits
CTFB_2 - Blue version of METAL
CTFB_3 - Blue version of SW1GARG (This texture is not actually a switch texture)
CTFR_1 - Red version of METAL without the rivits
CTFR_2 - Red version of METAL
CTFR_3 - Red version of SW1SATYR This texture is not actually a switch texture)

REDWALL2 - Blue variant of REDWALL

REDBANR - The banner of PANRED on a transparent background. (It's in the same position on the transparent texture as it was on the actual texture)
REDBANR2 - The banner of PANBLUE on a transparent background. (ditto)

I will give you a WAD of these textures (Plus more, if I have created any more) upon request. Email or IM me if you want them.

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I've got a wad with tonnes of recoloured Doom (2) textures here that you might want to take a look at. If any of them peak your interest, feel free to use them :) (that is what they're for afterall!)

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AlexMax said:

Troll.

Heh, first you complain that nobody says something, then you complain that I did say something. Oh, and I was simply stating a fact.

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Boris, check your PM's. Sorry, you're not turning my thread into a flamewar.

NiGHTMARE said:

I've got a wad with tonnes of recoloured Doom (2) textures here that you might want to take a look at. If any of them peak your interest, feel free to use them :) (that is what they're for afterall!)


....

HOLY CRAP!!!!

You. Me. Manbabies. Now.

Thank you so much for this. Authors, I wholeheartedly endore this texture pack, feel free to use it for your CTF maps if you want.

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Imp said:

exactly use skulltag...skulltag has all the features that zdaemon doesn't.

If memory serves, someone else has just made a thread about asking people to join their little skulltag games...

Also one has to realize that there needn't be a competition between Zdoom and Zdaemon, since Zdaemon is built based on Zdoom, except that it is more focused on what multi-players demand.

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boris said:

Heh, first you complain that nobody says something, then you complain that I did say something. Oh, and I was simply stating a fact.


But it isn't fact, boris. Some people DO care about this.

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Pfft... pfft..and PFFT!

It's damn near impossible to get a *decent* wad that people will play simply because it isnt dwango5 map01 and it needs mouselook or jumping.. I mean god forbid that theres a new idea somewhere out there...
quite sad really... people base thier supposed *skill* off a bugged and archaic engine code?
Thanks just the same... I'll be mapping for Zdoom Single Player as it seems that Zdaemon's community will never see beond the fog...

And by the way I'm not mocking "classic" gameplay but when thats all you focus on it gets quite tiresome... it's like having a canvas, paints and brushes but deciding not to paint simply to preserve the color of the canvas. A FEW servers that had the old stuff would be alright but when 99% of the servers out there run no mouselook/jumping/dw5 or some variant of the overplayed crap and the community is forced to take it... really now.. how can you live with the montany?

oh well..
I got something more important to work on... more important than listening to someone say how they k1ck3d 455 0n dw5
heh

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A lot of people like playing map01 and dw5m1, that's why there are so many servers running it. There are a shitload of servers running other maps though, so no need to complain for those who don't like the classic stuff.

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Just a question, how can players do to identify the flag carriers?

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Right now, someone who is carrying the flag has the flag trailing behind him. We also might have 'bright sprite' enabled by the final version, but it's up to duke4ever.

SirTimberWolf came out of the closet and said:

I got something more important to work on... more important than listening to someone say how they k1ck3d 455 0n dw5


*BZZT*. Wrong. In case you havn't noticed, the subject of today's thread is "Map requests for Capture the Flag". Yep, that's right "Map requests for Capture the Flag". It doesn't have anything to do about how someone is kicking ass on D5M1. Please, try to keep up.

Oh and check your PM's.

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SirTimberWolf: Thanks for bashing a community that has been very good toward you. Your opinion that "Noone's ganna play it anyway" is rediculous. CTF is probably the feature most requested by ZDaemon followers. ZDaemon has a long history of giving its users what they want. The community in general is very dedicated and many people are involved with various projects. Your statements about not being "able to see beyond the fog" are extreemly uninformed. We have well over 100 different servers. Many different wads, many different configurations. Most server admins, myself included, are more than willing to configure a server based on the requests of the users. If you can't find a server to play on that meets your standards, that's your own fault.

Boris: Yes, skull tag has features that ZDaemon doesn't. The inverse is also true; ZDaemon has features that skulltag doesn't.

Imp (aka adamizer, aka <LC>L33T0R): I won't even respond to him. Suffice to say that he's been banned from just about every aspect of ZDaemon. Why? because his idea of fun is to jump from server to server spamming racial insults to people who just want to have a good time.

The jealousy toward ZDaemon is understandable. We've got a user base of 537 users... JUST TODAY! That's 537 unique IP addresses that have actually logged into the master TODAY. There are literally thousands of ZDaemon users. The ZDaemon community is the most active, involved and cooperative in the world of Doom.

AlexMax simply asked for help with a project. He made an effort to reach out beyond the ZDaemon boundaries, and apparently there are those who feel threatened by this. How about helping the guy out instead of shooting him down?

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Raider decided to put up a CTF BETA4 server tonight, and so a few of us got together to test the CTF BETA4 code. This was also an oppertunity for us to playtest my newest map. There were a few bugs (HUD not showing up on maps after the first one you play after connecting, sometimes the flag doesn't autoreturn, server crashed once) but a fun time was had by all.

And guess what, more screenshots:


Oh hell no.....NOOOO!!!!111111 (MAP01: Refineries)


Must.....get.....flag..... (MAP02: Something Epic)

If you ever want to try out the actual gameplay part of what we have so far, just drop into irc.freenode.net and channel #zdaemon, and if _Raider_ or myself is there, we can hook anyone up with a CTF server and the CTF client (which you need to have at this point, after it's complete it will be a part of the main ZDaemon codebase, obviously.

EDIT: My apologies if the screenshots aren't showing up. Seems that homstead is being finicky ATM

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I would once again like to re-iderate (yeah my spelling sucks)


Zdoom is so much better... The Zdaemon community as a whole is garbage save for a *VERY* few individuals...

Save for *very* few people the community is made up of whiners and bitches.. HOWEVER I will be the first to admit that it has been quite some time since I have played if I have affended anyone of decent repute I appologize... However *yet again* I would like to wish you guys the best of luck with your project... it seems like a good idea, but I *seriously* doubt people are going to play it as much... but all the same... good luck


Heres where I retract all my former statements right? Sorry... not this time... Though I ment no dissrespect tward's Raider or his crew I simply wished to point out some of the flaws in the idea. It however is quickly growing into a flame war... So I'll kill it right now. Once again. if it means anything... I appologize. Take care all...

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I don't want it to be a flame war either. We're trying to be open minded and create a more flexible server environment. It would seem logical that someone (such as yourself) who feels that the servers are so limited by the fact that many of them are "old school", would encourage more creative modes of game play. Adding CTF is certainly a step AWAY from the old school servers. I would have expected someone such as you to applaud such an effort.

It seems that no matter which way we go, we get shot by someone. Just goes to show that you can’t please everyone all the time. That’s the good thing about having multiple ports out there. You’re not locked into something you don’t like.

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