Cacodreams Posted January 14, 2004 Well, some days ago I was watching Radek´s 30uv2609 speedrun movie and, in map27 (Monster Condo), he uses that arch-vile trick (forcing the arch-vile itself to open the exit door, which requires the red key, for those who don´t know the trick or don´t know what I´m talking about). So, why is the arch-vile able to open a key-locked door? Is it a bug? Or maybe it has something to do with the node building of the map... An explanation for this mystery is greatly appreciated since I couldn´t find an answer for it (nor on these forums neither on Google) and I´m pretty curious about all that trick... 0 Share this post Link to post
Opulent Posted January 14, 2004 I believe it is listed in the list of tricks at the Compet-N. The trick is that the Archvile opens the other side of the door, which is not keyed. pretty cool. 0 Share this post Link to post
Grazza Posted January 14, 2004 Yes; link. Adam will have to update that bit about "only used in scratch runs of the level". :p I can't offhand think of other maps where quite the same thing occurs, but presumably that's because this set-up is quite rare. 0 Share this post Link to post
Kristian Ronge Posted January 14, 2004 I read/heard/misc somewhere that the Arch-Vile can open doors requiring keys. I have never tried to actively confirm this, though. 0 Share this post Link to post
Torn Posted January 14, 2004 Kristian Ronge said:I read/heard/misc somewhere that the Arch-Vile can open doors requiring keys. I have never tried to actively confirm this, though. I am prety sure it is only able to do that if the other side don't need a key. 0 Share this post Link to post
Graf Zahl Posted January 14, 2004 No monster is able to activate a linedef that requires a key to function. As has already been said this effect is only possible when there is another linedef that doesn't require a key in activation range. I think this bug has been fixed in almost all source ports so don't even try it there (unless running PrBoom/Eternity in compatibility mode.) 0 Share this post Link to post
Grazza Posted January 14, 2004 The map27 archie trick works in MBF - Sedlo used it in 30uv1617. 0 Share this post Link to post
Cacodreams Posted January 15, 2004 Graf Zahl said:No monster is able to activate a linedef that requires a key to function. As has already been said this effect is only possible when there is another linedef that doesn't require a key in activation range. I think this bug has been fixed in almost all source ports so don't even try it there (unless running PrBoom/Eternity in compatibility mode.) Hmmm... I was suspecting that it had something to do with the fact that the other side of the door doesn´t require the red key. And taking a better look on the map, the door being only 8 units thick maybe explains why the arch-vile can reach the other side (like you said, "when there is another linedef that doesn't require a key in activation range"). Oh, and Graf Zahl, IIRC I was able to use the trick in ZDoom. I´m gonna check it out again. EDIT: Completely offtopic, but I had to ask: what happened to my sig? I edited it and now it´s gone... o_O 0 Share this post Link to post
Grazza Posted January 15, 2004 Sigs don't automatically appear any more. If you want it to, you need to tick the "Show Signature" box each time you post. I believe the change was made for Great Justice. See this thread. 0 Share this post Link to post