Job Posted January 31, 2004 How do you make permeating fog in a level, that stays fairly close to the ground in ZDoom? 0 Share this post Link to post
Bloodshedder Posted January 31, 2004 You can't have layered fog. It has to extend the entire height of the sector. In most cases, that is. With the 3Dlights feature, it may be possible to do such a thing, but it would likely be difficult to set up. You'd have to set up multiple layers of fog if you wanted it that way. And control sectors for the fog would have to be made for every level sector you wanted the fog in. 0 Share this post Link to post
NiGHTMARE Posted February 1, 2004 Of course you could fake it via translucent textures, but it'd take a lot of of lindefs to be convincing ;) 0 Share this post Link to post
Job Posted February 1, 2004 NiGHTMARE said:Of course you could fake it via translucent textures, but it'd take a lot of of lindefs to be convincing ;) How do you make translucent textures in ZDoom? 0 Share this post Link to post
NiGHTMARE Posted February 1, 2004 Linedef type 208. The second argument controls the level of translucency. 0 Share this post Link to post
Job Posted February 1, 2004 Okay, last question. How do you make ANY fog at all in ZDoom? 0 Share this post Link to post
Graf Zahl Posted February 1, 2004 Job said:Okay, last question. How do you make ANY fog at all in ZDoom? In an OPEN script use: Sector_SetFade (1, 255, 255, 255); The first parameter is the sector's tag, the other 3 are the fog color (RGB). 0 Share this post Link to post
Hirogen2 Posted February 1, 2004 Maybe you find the "ExtraLight" special of use. See the Zdoom wiki for it. If it works like I think, 8 control sectors would be enough to do all the Z-fog you want. 0 Share this post Link to post
Job Posted February 1, 2004 I lied. Not the last question... Sorry. How do I make water with depth? 0 Share this post Link to post
cyber-menace Posted February 1, 2004 http://zdoom.org/zdkb/zdoom21.html This link may be old, but still up to date. And if you like that... http://zdoom.org/zdkb/zdoomindex.html These are the old tutorials on the Zdoom site. 0 Share this post Link to post
Job Posted February 2, 2004 Could anyone tell me what the correct color combination is in order to get brown fog? 0 Share this post Link to post
Bloodshedder Posted February 2, 2004 Brown fog will probably look like shit in Doom, but you can try these combinations in order of lightness (in R, G, B form): 111, 75, 2 148, 90, 3 202, 123, 4 0 Share this post Link to post
The Ultimate DooMer Posted February 2, 2004 This one works well for me, both in light and fog: 244, 164, 104 0 Share this post Link to post
Fredrik Posted February 2, 2004 Why would you want brown fog? Making a sewer level? 0 Share this post Link to post
Job Posted February 2, 2004 Fredrik said:Why would you want brown fog? Making a sewer level? Well, I have some sectors with the slime01 floor and I thought it'd be a nice touch. 0 Share this post Link to post
Job Posted February 3, 2004 Does anyone have an example of a default mapinfo.txt I can use for reference's sake? 0 Share this post Link to post
Hirogen2 Posted February 3, 2004 Job said:Could anyone tell me what the correct color combination is in order to get brown fog? You might want to check out /pub/idgames/levels/doom2/Ports/s-u/tnt3.zip. Best of brown IMO. 0 Share this post Link to post
Hyena Posted February 4, 2004 Job: zdoom.org has a lot of information about zdoom editing. If you can't find it in the reference, look in the wiki. If it's not in the wiki, post on the zdoom forum. And, to use other work as a reference, just open up other zdoom levels in an editor, and/or extract scripts from them. Many zdoom maps have script lumps that show how their effects were done. (A few authors forget, though. I occasionally am one of them :|) 0 Share this post Link to post
Job Posted February 4, 2004 Thanks for the tip. I'm sure it'll come in handy in the future. :) 0 Share this post Link to post