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The Unknown

Is Doom3/Quake4 going to support TrueForm?

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I'm Just wonder ing if Doom3/Quake4 is going to support TrueForm?I'm Going to buy a Radeon 8500 card when it is realesed.....

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I'm Going to buy a Radeon 8500 card when it is realesed.....

The worst possible time to buy any piece of hardware.

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What the hell do you mean it's the worst time to buy one?My crappy GF2 MX can't even play Black&White in 800x640 in res whit the lowest quality (Duron 800 256 MB ram) I like the card really much and i just wondering if Doom3/Quake4 is going to support TrueForm?

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My crappy GF2 MX can't even play Black&White in 800x640 in res whit the lowest quality


I'm sure you mean 800x600. And I've played Black & White myself on a P3 850Mhz with 128Mb RAM and a lousy TNT2 - and that worked just fine.

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Really?I'm using T&L and still 30 frames per second in 800x600 >:(.Thats why i'm going to buy a Radeon 8500 to make Black&White run in higher res and 60 frames per second

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What the hell do you mean it's the worst time to buy one?My crappy GF2 MX can't even play Black&White in 800x640 in res whit the lowest quality (Duron 800 256 MB ram)

I have a P3-500 and a TNT2 non-Ultra, and I was able to run it just fine, even with all the bells and whistles turned on.

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Trueform? I'm pretty sure that's not viable. Since the low-poly models use the hi ones as reference/render, how could the video card tessellate the stuff without fucking up the system?

There's a great difference between drawing models in the old engines and doing it in this one. I'll say all those model-specific hardware features won't work well with this scheme. Dunno about vertex shaders, but looks like id's not using them neither...

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