kevingpo Posted February 3, 2004 Am making a Doom MOD using the original source code and got a question. Does anyone know how to setup Doom so that it loads 2 players (for multiplayer split-screen). I know about the D_DoomLoop() and D_Init() and D_LoadLevel(). I tried tricking Doom into thinking it's a multiplayer game by assigning the netgame, playeringame[0],playeringame[1] variables. But still no luck on loading up player2. Anyone know how? 0 Share this post Link to post
Infinite Ammunition Posted February 3, 2004 Might help to program the code for splitscreen first? 0 Share this post Link to post
fraggle Posted February 3, 2004 Make sure you increment nettics[1], also you need to fill in netcmds[1][gametic % BACKUPTICS] 0 Share this post Link to post
Linguica Posted February 3, 2004 Try WDMP http://www.3ddownloads.com/showfile.php3?file_id=7524 0 Share this post Link to post
Gokuma Posted February 3, 2004 And please, no nipple holocausts. BTW, there's already something using the name Doom2D. 0 Share this post Link to post
Planky Posted February 4, 2004 You may also want to look at Legacy's splitscreen code. 0 Share this post Link to post
kevingpo Posted February 5, 2004 Gokuma said:And please, no nipple holocausts. BTW, there's already something using the name Doom2D. Nipple holocausts? There's already something using the name Doom2D? What does that mean? What do you mean actually? http://members.lycos.co.uk/kevingpo/doom2d/ http://members.lycos.co.uk/kevingpo http://members.lycos.co.uk/emuse/ 0 Share this post Link to post