fwank Posted February 12, 2004 How is possible to use a sniper rifle with zooming feature(crosshair etc)?It something that i find interesting in my humble opinion.Ah, something important: because i'm newbie in zdoom editing, please give me detailed instructions,if that is possible of course...Thanks in advance anyway 0 Share this post Link to post
Epyo Posted February 12, 2004 It has never been done, and I can't think of any way it could be possible. PERHAPS I would imagine this MIGHT be MAYBE possible in edge. 0 Share this post Link to post
Ichor Posted February 12, 2004 Isn't there some way to change the FOV in ZDoom like in Quake? 0 Share this post Link to post
Fredrik Posted February 12, 2004 Ichor said:Isn't there some way to change the FOV in ZDoom like in Quake? Yes. And you do that by changing the value of FOV. 0 Share this post Link to post
Ichor Posted February 12, 2004 Then it shouldn't be too difficult to add a script function for changing the FOV. Not only would it be good for zooming in (good for binoculars), but it could also produce bizarre visual effects (like drunkeness or dizzyness) if you zoom out past the default. 0 Share this post Link to post
Linguica Posted February 12, 2004 I don't think a ACS script can change the player's FOV? 0 Share this post Link to post
Ichor Posted February 12, 2004 Maybe not now, but it's certainly worth a try. 0 Share this post Link to post
Rellik Posted February 13, 2004 Zooming is possible with Legacy. All you have to do is enable it in the autoexec.cfg. 0 Share this post Link to post
toxicfluff Posted February 13, 2004 Linguica said:I don't think a ACS script can change the player's FOV? I thought Randy recently added a run console command function in ACS? Or actually, that might have been a return value of cvar function - agh, I can't remember. Rellik said:Zooming is possible with Legacy. All you have to do is enable it in the autoexec.cfgAnd it's so goddamn annoying. Everytime a new version of Legacy comes out, I accidentally overwrite my carefully constructed, partially hand-written autoexec.cfg file. 0 Share this post Link to post
Amaster Posted February 13, 2004 Enjay's marine assault had a railgun with a zoom feature. It was for zdoom. I dont remember the filename off hand though. 0 Share this post Link to post
Illdo Posted February 13, 2004 Epyo said:PERHAPS I would imagine this MIGHT be MAYBE possible in edge. It's possible with EDGE. Go play Covert Ops. 0 Share this post Link to post
DooMBoy Posted February 14, 2004 Or Immoral Conduct for that matter. IIRC, it had a sniper rifle with a zoom function. 0 Share this post Link to post
Dunbar Posted February 14, 2004 DooMBoy said:Or Immoral Conduct for that matter. IIRC, it had a sniper rifle with a zoom function. Not the newest versions. Another two EDGE mods with sniper rifles are MOUAC by Nick Perrin and Lizard's Legacy by Lizardcommando. Both have sniper-weapons that both zoom in and have a custom scope "view." 0 Share this post Link to post
Epyo Posted February 14, 2004 I suppose you could make all the weapons look like a huge black box with a hole in the middle, then each weapon would have a separate FOV for each separate level of zoom. That sounds like a plan. 0 Share this post Link to post