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Doom Legacy editing

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All the editors will work pretty well for Doom Legacy just as they would for other ports. For legacy it's really only a matter of using the special line types (I assume most editors can let you enter a line type number, although I'm only familiar with WadAuthor).

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DB also makes editing fragglescript easier in a Legacy map though... you don't have to use the add_fs utility to insert the script into the map header.

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