READ THE FAQ Posted February 16, 2004 What is ur favotire engine?...Why? 0 Share this post Link to post
Remilia Scarlet Posted February 16, 2004 It's a tough call between Doom and Unreal for me. I love them both and find that they are both extremely easy to edit for. And each one seems to have a feel I like about it. But, seeing that I've known Doom the longest, I vote for Doom. Quake I've never really liked. 0 Share this post Link to post
Ichor Posted February 16, 2004 ...adds Build Engine because games like Blood and Duke Nukem are considered by many to be just as good as Doom... 0 Share this post Link to post
exl Posted February 16, 2004 Other, because I can't decide between Doom, Quake and Unreal. Doom - easy to edit for, allround speed (gameplay) Quake - Polygon-punding mayhem Unreal - A nice modular and pretty looking thingy Build - A bit hacky 0 Share this post Link to post
Lord FlatHead Posted February 16, 2004 I'm beginning to quite like the Unreal engine, lately. 0 Share this post Link to post
Grazza Posted February 16, 2004 I'll somehow restrain myself from adding "Difference Engine" to the poll. For sheer beauty, the Unreal engine. For advanced features, the Quake engine. For fun and simplicity, the Doom engine. 0 Share this post Link to post
Hobo Posted February 16, 2004 Other. A turbocharged Nissan Inline 4. /me drools 0 Share this post Link to post
Stealthy Ivan Posted February 16, 2004 Heh... Out of the options you gave, I'll pick DooM. (But Unreal was tempting!) 0 Share this post Link to post
boris Posted February 16, 2004 What I like about the Q3 engine is that it's so damn fast. I dunno what id does, but somehow they always manage to make their engine quite a lot faster than other companies engines. 0 Share this post Link to post
Szymanski Posted February 16, 2004 I really like far cry's engine with it's jungle scenes, and stalkers engine is equally awesome. I've never really liked unreal engine, but It's art assets usually suck which lets it down. also the unreal engines had the best crash messages. They were simply huge, I had to switch to 1600x1200 (from 1024x768) to fit it on screen. 0 Share this post Link to post
999cop Posted February 16, 2004 boris said:What I like about the Q3 engine is that it's so damn fast. I dunno what id does, but somehow they always manage to make their engine quite a lot faster than other companies engines. I agree, which is why I prefer to run Q3 over UT most of the time. 0 Share this post Link to post
Sharessa Posted February 16, 2004 The Fallout engine. Because of the combat system. 0 Share this post Link to post
Fletcher` Posted February 16, 2004 Doom engine or Cube engine. I'm Aard's bitch. :P 0 Share this post Link to post
dsm Posted February 16, 2004 Later Unreal Engines (improved Unreal engine?) it seems. The original Unreal engine had a look I somehow couldn't stand. Things just didn't seem meaty enough for my tastes. 0 Share this post Link to post
Bucket Posted February 16, 2004 I voted Doom engine, just because. But I WANTED to vote for the Throng engine. (That's the engine my brother-in-law and I are working on.) 0 Share this post Link to post
Scabbed Angel Posted February 16, 2004 351cj 4v or 5.7 liter LS1. . . Had to throw in my .02 How bout the Doom 3 engine? 0 Share this post Link to post
Sporku Posted February 17, 2004 Doom Engine, because of the ease of hacking and editing. 0 Share this post Link to post
Coopersville Posted February 17, 2004 Other- The engine in Max Payne 2, just because I love ragdoll physics and bullet time I also like the Chrome engine, for its crazy shoot-a-guy-and-he-flies-150-feet ragdoll physics. 0 Share this post Link to post
READ THE FAQ Posted February 17, 2004 actually..the "ragdoll" phisics don't come form max payne..they come from tony hawks pro skater 0 Share this post Link to post
Scabbed Angel Posted February 17, 2004 Coopersville said:Other- The engine in Max Payne 2, just because I love ragdoll physics and bullet timeI was very unimpressed with the physics in MP2. They didn't seem all that realistic. The objects would either be sucked down too quick or too slow for their weight. A cardboard box is not made out of rubber, it doesn't need to bounce that much. Oh and my other point about Max payne 2: Scabbed Angel said:Vice city, not as good as GTA3 imo, but the best of the list. Max payne 2 would be a close second, but I hate how the model was changed (facial wise) from the first (think Ted Bundy), the graphics, sadly, didn't impress me very much at all. Did they even use bump mapping? I could't tell. I'm sure it was a great game and all, I just couldn't get into it, which kind of sucks, but maybee I'll give it a second shot sometime. VS The first Max Payne did not look like Ted Bundy. 0 Share this post Link to post
IMJack Posted February 17, 2004 The Infinity Engine. Commercially introduced with Baldur's Gate, finally retired after Icewind Dale II. 0 Share this post Link to post
Sharessa Posted February 17, 2004 Eh, the infinity engine was kind of weak. For instance, it had the WORST AI pathfinding I've ever seen Wait, actualy that's all I can think of that's wrong with it. Bad AI pathfinding. And the lack of acessable editors. Otherwise it was pretty damn cool, though I would have preferred the combat style they had in Fallout better (turn-based as opposed to real-time -- the turn-based options in Baldur's Gate and such were pretty lame). 0 Share this post Link to post
Bucket Posted February 17, 2004 Crono said:actually..the "ragdoll" phisics don't come form max payne..they come from tony hawks pro skater Actually, it comes from ME. I thought of it first. Don't believe me? Look at this: http://www.doomworld.com/vb/showthread.php?s=&threadid=6929&perpage=30&pagenumber=2 Under my old username "Manik999". Another one of my incredible ideas that my programmer friends dismissed as "impractical". Now someone else is cashing in on it. 0 Share this post Link to post
LorD BaZTArD Posted February 17, 2004 Actually both of you boneheads are wrong. The Ragdolling in Max Payne is the HAVOK physics engine. Max Payne uses the the Havok 2.0 engine. People who don't play Max Payne 2 because max looks different are hopeless. Completely hopeless. Max Payne looks alot better in 2 than 1 he looks normal now. 0 Share this post Link to post
myk Posted February 17, 2004 Honestly, DOOM's engine, because I like it, and not any other. 0 Share this post Link to post
Fredrik Posted February 17, 2004 Numbermind said:Actually, it comes from ME. I thought of it first. Don't believe me? Look at this: http://www.doomworld.com/vb/showthread.php?s=&threadid=6929&perpage=30&pagenumber=2Wrong then, wrong now. 0 Share this post Link to post
LorD BaZTArD Posted February 17, 2004 Wow, Manik I actually decided to read that post you linked too... You are full of shit :P Numbertwit gurgled Another one of my incredible ideas that my programmer friends dismissed as "impractical". Now someone else is cashing in on it. Not only full of shit, but completely idiotic. Ragdoll physics has been around alot longer than you seem to realise and games have actually used such a thing. Go look up Havok or MathEngine and have a look at how long they've been making physic software. Heh, interesting, It seems MathEngine got bought by Criterion late last year. Interesting, very interesting actually.....oooooh GTA with Ragdoll physics? Sweeet :D 0 Share this post Link to post
Bucket Posted February 17, 2004 LorD BaZTArD said:Wow, Manik I actually decided to read that post you linked too... You are full of shit :P Not only full of shit, but completely idiotic. Ragdoll physics has been around alot longer than you seem to realise and games have actually used such a thing. Go look up Havok or MathEngine and have a look at how long they've been making physic software. Right, because the idea came to me only three seconds before I posted it. Right? I mean, that's OBVIOUSLY what's going on, because knowledge of computers doesn't exist beyond people who get paid to program for them. And these new coding concepts don't exist until THEY think of them. (smiley face) Are you one of those people who say Quake was the first true 3D engine? 0 Share this post Link to post