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exit portal

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Using ZDoom, give the exit line the Teleport_NewMap (map, player spot tid, 0, 0, 0) special. As for making the portal itself. First, you'll need the textures. Then connect a sector 64 units wide, 80 units long, and 128 units high. Make two lines, one 8 units deep and another 8 units behind that. The first line will use the texture TPORTX, while the second line (the exit line) will use TPORT1.

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Jesus, can you not figure out a single damn thing? Look through the linedefs for something called "exit" or whatever, then set it. Good lord.

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Linguica said:

Jesus, can you not figure out a single damn thing? Look through the linedefs for something called "exit" or whatever, then set it. Good lord.

To add a little bit more to that, look for W1. It takes no less than a monkey to figure that one out!

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