Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
cycloid

doombuilder tex alignment issue

Recommended Posts

i've carefully constructed a stack of crates and aligned all the textures nicelly but ingame some are off kilter, what's happening there then?

Share this post


Link to post

Thats weird, because the 3D Mode is an exact simulation of the in-game view, except that it uses 3D graphics acceleration. Why dont you upload the WAD file and tell us where to look?

Share this post


Link to post

Are you using ZDBSP? Maps compiled under it tend to generate misalignments under non-ZDoom ports. So if ZDBSP is the default DB nodebuilder I think it should be changed to something that doesn't have this issue.

Share this post


Link to post

may be zdsp but i don't know as i havent changed any settings or anything.... me checks ... yeah it is and i'm using prboom, what should i do?

Share this post


Link to post

Change the node builder settings to use ZenNode (which should be included with Doom Builder if I'm not mistaken)

Share this post


Link to post
cycloid said:

i've carefully constructed a stack of crates and aligned all the textures nicelly but ingame some are off kilter, what's happening there then?

I have the same problem... It seems random textures are misaligned and some lindefs look as if theres extra vertices inserted (textures will "restart" multiple times on a single lindef). I solved the problem by using an older version of Doom Builder to compile but I will try AgentSpork's approach instead..

Share this post


Link to post
sargebaldy said:

Are you using ZDBSP? Maps compiled under it tend to generate misalignments under non-ZDoom ports. So if ZDBSP is the default DB nodebuilder I think it should be changed to something that doesn't have this issue.

That never happens to me.

Share this post


Link to post

well i found the nodebuilder part of the config and browsed, found zennode right there in the DB dir and selected it. then when i tried to save my map it attempted to invoke it but it crashed. said something about the map being saved without nodes and that was it.

help!

Share this post


Link to post

If you are a noob and dont understand the parameters you need for these nodebuilders, then I suggest you just select a quick configuration from the dropdown list at the right top on the Nodebuilder configuration dialog.

Share this post


Link to post
CodeImp said:

If you are a noob and dont understand the parameters you need for these nodebuilders, then I suggest you just select a quick configuration from the dropdown list at the right top on the Nodebuilder configuration dialog.

Thats all it took.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×