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Favorite TC or Sprite Conversion, etc

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My favorite is, without a doubt, the Doom64 TC. Good new maps, good and faithful conversion, no complaints.

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Not many TCs have appealed to me all that much. My favourite is Hacx though.

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Im not really a TC kind of guy. But I really enjoyed Batman Doom. I guess Massmouth 2 comes in second.

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Little Faith said:

Anything by LilWhiteMouse. She is the TC-maker above all TC-makers.


Agreed

plus Batman Doom and ZanZan

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DOOM 64 TC is by far the best IMO, very profesional.

Batman DOOM, Aliens Tc, WolfenDOOM, are also really good.
I like the graphics (not the levels and gameplay) of Hacx.
QuakeDOOM also shows a lot of work in it's development, but for some reason I didn't played it too much, may be because I don't like so much Quake (1).

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Vegeta said:

DOOM 64 TC is by far the best IMO, very profesional.


well uh that's because all the graphics were made by a professional game company :P

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Doom64 TC.


Hacx is pretty good, although I find it's maps to be quite boring

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Cyb said:

well uh that's because all the graphics were made by a professional game company :P


But the rebuild of the maps was made from scratch

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Vegeta said:

But the rebuild of the maps was made from scratch

...to look identical to maps created by professional mappers.

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Aliens TC, ZanZan, DMF, Simpsons doom, HACX, WolfenDoom, and Doom 64. In that order.

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NiGHTMARE said:

...to look identical to maps created by professional mappers.


If it were that easy as you are saying, why nobody did it before? And why did it take so long to be finished.

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I don't believe he is saying it was easy.

But it's unfair to compare TCs created from scratch with one that is a remake of a commercial product and uses resources extracted from that commercial product.

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HacX, Strain, Batman Doom, Real, QuakeDoom, Doom64, ZanZan, Aliens TC, etc.

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Dron said:

Alients


Yeah, taht moivee waz prettey kool. Espeshially whean teh doods gott liek, eated or soemthign.

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Darkhaven4 said:

Yeah, taht moivee waz prettey kool. Espeshially whean teh doods gott liek, eated or soemthign.

Excuse me?

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Vegeta said:

If it were that easy as you are saying, why nobody did it before? And why did it take so long to be finished.

My point is that given enough time & patience, anyone can recreate levels. Creating good maps from scratch also requires plenty of time & patience, but a lot more imagination & skill as well... something which not everyone has.

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Darkhaven4 said:

Yeah, taht moivee waz prettey kool. Espeshially whean teh doods gott liek, eated or soemthign.


What?

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Dron said:

What?

Darkhaven4's post is dated:
03-07-04 05:54

The bottom of the post to which Darkhaven4 is replying says:
Last edited by Dron on 03-08-04 at 21:22

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1. Osiris - The best TC I've ever played. The new graphics, enemies, weapons, sounds, music - it's all good. The gameplay is even better

2. Batman Doom - Very good, but annoying gameplay at times.

3. Mordeth E1 - Aestethic.

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Aliens TC is by FAR the best TC according to me.

Nightmare: I can understand what you mean when you say that DooM 64 TC can't be compared with other TC's made from scratch.
But that doesn't mean it was as easy to make as you seem to think.
We did put a lot of hard work into it.
It is a recreation, we can't deny that, but on the other hand we made sure to not make it 100% true to the original.

I wonder why this topic never comes up when mentioning 007 DooM for instance? It's a recreation of a N64 game aswell.

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Uh, I never once said the creation of the Doom 64 TC was easy. I said it's easier to recreate a level than create a good brand new one, and easier does not neccessarily = easy.

As for Goldeneye Doom, as far as I know it was only very losely inspired by the Goldeneye N64 game (the same way Doom 64 was losely inspired by the PC Doom 1 & 2), not an almost exact recreation of it.

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