Liberation Posted March 3, 2004 Hi, some of you might remember a while a go I released Napalm 1.0 for edge 1.24, now im planing the release of 2.0 for edge 1.28 (when it comes out). Here are some screenshots from the new version... Running on edge 1.27 http://apocsoft01.250free.com/Screenshots/Napalm1.jpg http://apocsoft01.250free.com/Screenshots/Napalm2.jpg http://apocsoft01.250free.com/Screenshots/Napalm3.jpg http://apocsoft01.250free.com/Screenshots/Napalm4.jpg http://apocsoft01.250free.com/Screenshots/Napalm5.jpg http://apocsoft01.250free.com/Screenshots/Napalm6.jpg http://apocsoft01.250free.com/Screenshots/Napalm7.jpg if your intrested say because im looking out for beta testers, just post you email address and i will email you the link to my page, i have limited bandwidth so i have to do it like this, 0 Share this post Link to post
LexiMax Posted March 4, 2004 I can't beleive that people can somehow squeeze a page or so of replies out of Newproject-tag-worthy maps and 'ideas' and yet halfway decent looking projects like this get no replies. I just don't get it. In any case, it looks pretty good. Unfortuniatly, I'm not too experienced with Edge or I would be a beta tester, but by all means keep up the good work. 0 Share this post Link to post
SyntherAugustus Posted March 4, 2004 Looking good! But I don't like those platoon/nam weapons :(. Good luck. 0 Share this post Link to post
Liberation Posted March 4, 2004 Im glad you think it looks good and i will keep it up!, i have 1 (maybe) beta tester so far but i will just have to wait abit longer i suppose. Anyway onto BlackFish's comment about the weapon sprites, alot of people said they a bit cartoony (when the game was released) so i was thinking about doing the unthinkable! ripping sprites from mdl's and having them as a seperate download. Im no artist by the way and it bugs me when people say you just need practise, you can either draw or not. 2nd'ly how come when some one starts a new project know one ever gives a shit, (yer its annoying when people crosspost, open more than one thread about it at a time, change project everyweek, etc), but if people gave abit more incouragment then some of those projects might have been completed. 0 Share this post Link to post
Ichor Posted March 4, 2004 That's because about 90% of these projects (I'm talking about the megawads, the TCs, etc., not single maps) never get done, and half of those never even make it out of the conception stage. Lack of time, lack of patience, lack of team members, or laziness, all drastically decrease the chance that a project is completed. And the bigger the project, the longer it takes and the harder it is for it to be completed. It's gotten so bad, that we had to make a forum tag for it, for example: Newproject, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. However, too many people are abusing that tag for it to be taken sersiously anymore. 0 Share this post Link to post
Echarin Posted March 4, 2004 Liberation said:Im no artist by the way and it bugs me when people say you just need practise, you can either draw or not. Actually that's not true. Anyone can draw, but those who don't have the eye for it need to practice harder than those who do. 0 Share this post Link to post
SyntherAugustus Posted March 5, 2004 Liberation said:Anyway onto BlackFish's comment about the weapon sprites, alot of people said they a bit cartoony (when the game was released) so i was thinking about doing the unthinkable! ripping sprites from mdl's and having them as a seperate download. I wouldn't mind doing that. Check out my mod in progress. http://www.tradingsystems.net/max/sdcs.zip It's for EDGE 1.27, and will be finalized as a 1.28 mod. Quick note: I was talking about the rips. 0 Share this post Link to post
chilvence Posted March 5, 2004 Practice gives you the eye! At least thats what I keep trying to tell myself... 0 Share this post Link to post
Scuba Steve Posted March 5, 2004 BlackFish said:I wouldn't mind doing that. Check out my mod in progress. http://www.tradingsystems.net/max/sdcs.zip It's for EDGE 1.27, and will be finalized as a 1.28 mod. It's a trap! 0 Share this post Link to post
SyntherAugustus Posted March 5, 2004 Scuba Steve said:It's a trap! Why do you always say that when I show off my ripping skillz? :P :) 0 Share this post Link to post
Liberation Posted March 5, 2004 Well BlackFish if you would want to do that, by all means you can i'll tell you the weapons im using and you rip the alternative sprites. its up to you if you wanna do that thou.... By the way i cant download your mod, its a broken link but i would like to see it anyway 0 Share this post Link to post
SyntherAugustus Posted March 5, 2004 Liberation said:Well BlackFish if you would want to do that, by all means you can i'll tell you the weapons im using and you rip the alternative sprites. its up to you if you wanna do that thou.... By the way i cant download your mod, its a broken link but i would like to see it anyway It's the server. It's been acting up lately. What's your email? 0 Share this post Link to post
SyntherAugustus Posted March 5, 2004 it's up again. http://max2.tradingsystems.net/sdcs.zip 0 Share this post Link to post
Lobo Posted March 5, 2004 Good luck with your project!! It's looking good so far. I'm too busy with my own Edge TC to do any beta-testing for someone elses unfortunately, plus I'm beta-testing Edge 1.28 at the moment so I've got my hands full. When I sort out a little problem I'm having with my site (I can only see it at work) I'll add you to my Edge links section. 0 Share this post Link to post
Scuba Steve Posted March 5, 2004 BlackFish said:it's up again. http://max2.tradingsystems.net/sdcs.zip YOUR WEAPONS MOD IS NINE MEGS ZIPPED!?!?! 0 Share this post Link to post
Liberation Posted March 5, 2004 Cheers Lobo, good luck with your project and i was wondering is edge 1.28 any quicker? 0 Share this post Link to post
Lobo Posted March 6, 2004 Here's a thread with some info about 1.28: http://www.doomworld.com/vb/showthread.php?s=&threadid=21795 BTW, I've added a link to your home page in my links section (I can suddenly see my site again after two weeks of being locked out). If you want to check out my site the link is in my sig, and you might be interested in trying out ESL for your Edge modding too [shameless plug] ;) 0 Share this post Link to post
SyntherAugustus Posted March 6, 2004 Scuba Steve said:YOUR WEAPONS MOD IS NINE MEGS ZIPPED!?!?! Expect it it be about 11 when it's finished ;) 0 Share this post Link to post
Ultraviolet Posted March 6, 2004 Scuba Steve said:YOUR WEAPONS MOD IS NINE MEGS ZIPPED!?!?! If you had ever looked at his SWAD thing for Eternity, you would have noticed that he took screenshot-rips of CS models and made sure to have a complete idle-animation (the natural weapon shifts, how the player would rock them in his hand, sway a little, etc, in Half-Life and its derivatives). Unnecessary, wasteful, but I guess kinda pretty... and if you keep the weapons moving there's less time to analyze their appearance against Doom's natural appearance, so you can't tell as easily that they're god-awful-clashing-model-screenshots. 0 Share this post Link to post
SyntherAugustus Posted March 6, 2004 Ultraviolet said:If you had ever looked at his SWAD thing for Eternity, you would have noticed that he took screenshot-rips of CS models and made sure to have a complete idle-animation (the natural weapon shifts, how the player would rock them in his hand, sway a little, etc, in Half-Life and its derivatives). Unnecessary, wasteful, but I guess kinda pretty... and if you keep the weapons moving there's less time to analyze their appearance against Doom's natural appearance, so you can't tell as easily that they're god-awful-clashing-model-screenshots. There's no idle anims in any of the SWAD packs. The only full animation in them were the firing ones. 0 Share this post Link to post
Ultraviolet Posted March 6, 2004 Whatever. Either way, you only need at most 4 frames of animation for each of those weapons, where you have a crapload that look pretty much the same except for minor shifts. 0 Share this post Link to post
NightmareZer0 Posted March 6, 2004 Ultraviolet said:Whatever. Either way, you only need at most 4 frames of animation for each of those weapons, where you have a crapload that look pretty much the same except for minor shifts. I think it looks great like that..it's the smoothest cs weapons i've seen for doom..the only problem i see with weapon pack..guns are a bit to small..oh well maybe its just me 0 Share this post Link to post
Ultraviolet Posted March 6, 2004 Imp said:it's the smoothest cs weapons i've seen for doomSo it gets the World's Best Misfit Crap Award? 0 Share this post Link to post
Liberation Posted March 6, 2004 Switch To quake? why would i want to do that! the only descent source port quake has is tenebrae, with its hi-res textures and shaders but thats way above my league. I've got some new screenshots from Napalm if anyone wants to see them.. i put a link up later. 0 Share this post Link to post
NightmareZer0 Posted March 6, 2004 Ultraviolet said:So it gets the World's Best Misfit Crap Award? uh? heh 0 Share this post Link to post
Ultraviolet Posted March 6, 2004 Imp said:uh? heh *knock knock* CS MODELS DON'T FIT IN DOOM 0 Share this post Link to post
Liberation Posted March 6, 2004 Ultraviolet said:*knock knock* CS MODELS DON'T FIT IN DOOM I don't mean to be rude but get over it, let people do what they want. 0 Share this post Link to post