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Imported textures makes the game puke?

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I was working on my map for Community Chest 2 and wanted the SLADRIP textures from Doom 1, so I put them into the wad (using Wintex 5.0) but now when I try to load it in PrBoom it crashes with a message "P_InitPicAnims: bad cycle from SLADRIP1 to SLADRIP3". I had previously put in the STAR* textures that are missing from Doom 2 and those worked fine. What went wrong?

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