ellmo Posted March 16, 2004 Okay, some more screens of the Deadman's Chapel: Well, it's basically the same area, but it has/will have many things to show. Oh, and Ralphis, would you be so kind and do something with my title also? 0 Share this post Link to post
ellmo Posted March 17, 2004 Uh, come on people, show some interest. Why is it, that my maps draw no attention uless they are finished or released? 0 Share this post Link to post
DOOM Anomaly Posted March 17, 2004 That last shot looks neato like a freshly made bed. :D The first room there looks a bit blank though, It's hard to say, though it may appear different with some monsters in it. :D I apologize I am not great on comments or tips, but it does look cool, and I like that ogre looking face in the last one, he looks mad. :D 0 Share this post Link to post
Lutrov71 Posted March 17, 2004 On screeny 1, the STARTAN texture doesn't fit in with everything else. (Please don't correct me if it isn't startan.) Apart from that, beautiful! 0 Share this post Link to post
ellmo Posted March 17, 2004 Well yes, it is STARTAN, but it won't be there soon. STARTAN is ZETH default texture, so when I create a new sector, editor always gives it STARTAN walls. And the first room is indeed a bit blank, I don't have any ideas what to add... And a new shot of Chapel's basement: 0 Share this post Link to post
Sporku Posted March 17, 2004 Very nice looking shots Ellmo. Looking forward to seeing more from DRD. 0 Share this post Link to post
Nmn Posted March 17, 2004 The last shot is superb- ( me is here also :-) I love the shadows! For the first screenshot You could add trim to the upper parts of the walls and make some hanging sectors with sinister icons on them, or You could make something realistic-wooden supports to hold a broken ceiling and the ceiling broken (no takie belki do podtrzymania :-) You could even go for Blood (duzo krwi!) And make bloodfalls on walls where blood is coming to the rooms. Following that idea You can make altars soaked with blood or pipes with blood. I hope me helps! Will try to provide ideas so talk to me if You're out of them! 0 Share this post Link to post
Fletcher` Posted March 17, 2004 ellmo said:Uh, come on people, show some interest. Why is it, that my maps draw no attention uless they are finished or released? At least people eventually care about your work. 0 Share this post Link to post
Vile1011 Posted March 17, 2004 Shady, take note. THAT is how you make a chapel. On your last shot with the shadows, if you want to make it look even spiffier, you can throw shadows on the walls using the "ExtraFloor_LightOnly" sector special(type 50). I've tried it and it looks awesome, and it would work perfectly in this situation. 0 Share this post Link to post
Nick Perrin Posted March 18, 2004 this looks like it could be turned into a map from thief- which is a very good thing. ellmo, great work! 0 Share this post Link to post
ShadowRunner Posted March 18, 2004 Ellmo, do you really need to post a new thread for new screens? Just stick to one! 0 Share this post Link to post
DooMAD Posted March 18, 2004 ShadowRunner said:Ellmo, do you really need to post a new thread for new screens? Just stick to one! You mean like you do? 0 Share this post Link to post
Epyo Posted March 18, 2004 It was a silly. Pay attention to sillies. They are useful. 0 Share this post Link to post
ellmo Posted March 19, 2004 ShadowRunner said:Ellmo, do you really need to post a new thread for new screens? Just stick to one! You still here? Yes I have to, beacuse the earlier screens (viewable on previous threads) are no more available, so You would have tons of incorrect images to go through :P 0 Share this post Link to post
ellmo Posted March 21, 2004 This whole altar area is completed, and you can also see a small room with bed, chair, candelabra nad a mirror. Map is over 600k now. 0 Share this post Link to post
DOOM Anomaly Posted March 21, 2004 That is awesome. :D I love the lighting. :D And the demon corpse works perfect for a turkey din-din. :D 0 Share this post Link to post
Kappes Buur Posted March 21, 2004 ellmo said:... STARTAN is ZETH default texture, so when I create a new sector, editor always gives it STARTAN walls...Why don't you edit ZETH.INI and change the default texture to something that you like? 0 Share this post Link to post
Lutrov71 Posted March 21, 2004 This is looking so awesome. Ellmo, are you in the Community Chest 2 project? I hope you are... 0 Share this post Link to post
ellmo Posted March 21, 2004 Kappes Buur said:Why don't you edit ZETH.INI and change the default texture to something that you like? Because I always chnage the default texture by hand. Since I'm doing maps of different themes I would have to edit *.INI couple of times a day. Does this make sense? Lutrov71 said:Ellmo, are you in the Community Chest 2 project? I hope you are... Unfortunately, I was a bit too late. I'm not in there. Shit, I never was involved in any Community project except Enigma, that I eventually left. 0 Share this post Link to post
ragnew Posted March 24, 2004 As always, kick ass map ellmo. Can't wait to take a whack at this map when you get around to sending out the newest betas... PS : Have you gotten any of the PM's I've been sending you? I've sent you quite a few regarding the other maps, and haven't heard anything back from you... Check your PM's and tell me what you think... Great work as usual. 0 Share this post Link to post
iori Posted March 24, 2004 Very nice looking work there. I love the texture set and the overall theme. Keep us informed ;) 0 Share this post Link to post