Captain Red Posted March 21, 2004 Along the lines of the razer-back from Unreal. Can it be done, and if so, how? 0 Share this post Link to post
Chopkinsca Posted March 21, 2004 Yeah, set the HexenBounce flag on the projectile in the decorate lmp. If you are familiar with making new actor classes, then it should be no problem, otherwise there is a bit to learn. blah I don't know how to limit the number of times it will bounce though... 0 Share this post Link to post
Ichor Posted March 21, 2004 I'm not sure if this was changed or not, but in Hexen, each time something bounces off a wall or reflective object, it slows down a little (except the Bloodscourge shot and maybe the Wraithverge ghost). If it bounces around enough, it will eventually slow down to a crawl. 0 Share this post Link to post