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Russell_P

DUMB

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"DUMB does not use a BSP (binary space partitioning) algorithm to order wall textures. Instead it insertion-sorts the walls on the fly (a feature inherited from wt). This has the advantage that map vertices can move during the game without a costly BSP tree reconstruction."
intruiging.

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How "new" is that thing? The only release date I found on the page was 1997. And most (if not all) of the downloads, like the source files, don't work, so it's worthless.

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heh. I never said it was new or worthwhile. I just mentioned it because I'd never heard of it before and thought others might be interested.

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Well I for one am glad you found it, it's kinda cool. Sucks that it's not updated.

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Indeed, sounds interesting. I didn't heard of it before either.

Maybe one of the recent advanced ports could implement such a no-bsp-feature.

Looking at the Build Engine's code might be a good start for implementing such a renderer, as it exactly does this, and it is even very fast in it.
No one would ever need those restricted and often bleeding polyobjects again.

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