Russell_P Posted March 24, 2004 I don't know if this is old news, but I found this doom variation today and haven't seen any mentions of it on DW before. http://samba.anu.edu.au/dumb/index.html http://www.programfiles.com/Default.asp?LinkId=10768 0 Share this post Link to post
Opulent Posted March 24, 2004 "DUMB does not use a BSP (binary space partitioning) algorithm to order wall textures. Instead it insertion-sorts the walls on the fly (a feature inherited from wt). This has the advantage that map vertices can move during the game without a costly BSP tree reconstruction." intruiging. 0 Share this post Link to post
sirjuddington Posted March 24, 2004 Sounds interesting. Pity it's Linux only (at least the publicly available binaries are). 0 Share this post Link to post
boris Posted March 24, 2004 How "new" is that thing? The only release date I found on the page was 1997. And most (if not all) of the downloads, like the source files, don't work, so it's worthless. 0 Share this post Link to post
Russell_P Posted March 24, 2004 heh. I never said it was new or worthwhile. I just mentioned it because I'd never heard of it before and thought others might be interested. 0 Share this post Link to post
Use Posted March 24, 2004 Well I for one am glad you found it, it's kinda cool. Sucks that it's not updated. 0 Share this post Link to post
LogicDeLuxe Posted March 24, 2004 Indeed, sounds interesting. I didn't heard of it before either. Maybe one of the recent advanced ports could implement such a no-bsp-feature. Looking at the Build Engine's code might be a good start for implementing such a renderer, as it exactly does this, and it is even very fast in it. No one would ever need those restricted and often bleeding polyobjects again. 0 Share this post Link to post