ShadowRunner Posted March 25, 2004 As some of you may know i've been working on a E2m4 replacement for Doom. Deimos labs is my favorite original level from Doom and i felt it didnt really feel right with all those weird vines and red everywhere, it was just plain ugly at that point. Edit:My map is 65% done btw. This is not a retro level either. Heres some screens for you guys to judge. Keep in mind my map is still in progress, under some detail addition/modification. To answer your questions read below. Q1.This looks nothing like the original, why is that? A1.Because its not a retro level and is basically a suped up remake. Q2.Whats marble and blood doing in a lab map? A2.Episode 2 contains alot of this and decided to have a turning point in the map that is basically a loop between the tech and marble. Q3.Is that a crossbeam in shot4 and 5? A3.Yes. Q4.When can we expect this to be done? A4.If all goes well, probably this weekend. Any other questions that needed to be answered let me know. And post your comments please!!! 0 Share this post Link to post
SyntherAugustus Posted March 26, 2004 looks okay. 'bout time to layed off of the legacy. 0 Share this post Link to post
insertwackynamehere Posted March 26, 2004 FP! Looks great, can't wait to try it. EDIT: Dammit BF ;) 0 Share this post Link to post
Draconio Posted March 26, 2004 Well, it looks pretty good, but I can't pass judgement until I've seen what the playability is like. I'll probably pick this one up when it's released though. 0 Share this post Link to post
Amaster Posted March 26, 2004 I'd say the lighting needs heavy work. Otherwise it looks ok. 0 Share this post Link to post
ShadowRunner Posted March 26, 2004 Anders said:WOW! That's one impressive crossbeam. Sarcasm? And yeah i felt legacy really would blow off the wad, including making alot of people change their mind about playing it. 0 Share this post Link to post
The Flange Peddler Posted March 26, 2004 I like the massive door with the repeating door texture in shot 2. They always look great. Edit: And man those crossbeams... 0 Share this post Link to post
Ralphis Posted March 26, 2004 I love the high light levels on the steps leading into a pitch black room 0 Share this post Link to post
ShadowRunner Posted March 26, 2004 It's not really pitch black once you play it, I just didnt boost up my gamma correction for the screens Ralph. 0 Share this post Link to post
DooMBoy Posted March 26, 2004 ShadowRunner said:Sarcasm? Who's being sarcastic? That crossbeam IS awesome! 0 Share this post Link to post
Anders Posted March 26, 2004 Yes, I've never seen such perfect placement of a solid brown crossbeam before. 0 Share this post Link to post
Amaster Posted March 26, 2004 Oh my God! I didnt notice that crossbeam before! Did you hack the source?! This changes everything! Dont even bother finishing the map. Just remove everything except the crossbeam and release it. Bragging about such a common thing will make you look... not smart. As for not raising the gamma, that explanation might work except that IT'S NOT ABOUT THE GAMMA. The problem is the extreme and nonsensical contrast. 0 Share this post Link to post
ShadowRunner Posted March 26, 2004 I'm not bragging about a crossbeam guys. I'm just stating that i learned them yesterday and think they're pretty cool. 0 Share this post Link to post
Ubik Posted March 26, 2004 ShadowRunner said:I'm not bragging about a crossbeam guys. I'm just stating that i learned them yesterday and think they're pretty cool. The way you announced it sounded like bragging, as if you assumed that people would react like, "GASP! A crossbeam! Can it be true?!" I look forward to seeing how your mapping style has progressed, though. 0 Share this post Link to post
ShadowRunner Posted March 26, 2004 Yeah, I do have one question about em though. How many would make a sourceport crash? 0 Share this post Link to post
Grazza Posted March 26, 2004 The screenshots look quite interesting to me, though like Draconio, I'm most interested in how the map plays. Irrelevant quote: "One o't' crossbeams has gone out of skew on't treadle". 0 Share this post Link to post
deathbringer Posted March 26, 2004 P:AR's first level had precisley 80000000 crossbeams, and it still ran okay, just lagged a bit... 0 Share this post Link to post
Little Faith Posted March 26, 2004 Reminds me uncanilly of No Hope For Life Episode 1. 0 Share this post Link to post
zark Posted March 26, 2004 Grazza said:The screenshots look quite interesting to me, though like Draconio, I'm most interested in how the map plays. Irrelevant quote: "One o't' crossbeams has gone out of skew on't treadle". I beg your pardon?!!?! Anyway, nice looking map. The door in the 2nd shot looks awful though, too wide and far too high. You should really only see one repitition of the texture on a door. 0 Share this post Link to post
Vegeta Posted March 26, 2004 I don't want to look dumb, but, what is a crossbeam? 0 Share this post Link to post
Doom_Dude Posted March 26, 2004 Shadow is persistant and you can see improvement.... Nice crossbeam. Now do a flying buttress. :p :D 0 Share this post Link to post
Lutrov71 Posted March 26, 2004 I'm not 100% sure what a crossbeam is but I think it's a beam around the middle of a wall. 0 Share this post Link to post
ShadowRunner Posted March 26, 2004 It's a one line sector that you can make it appear it to be 3dish. Find the doom2 tricks page. 0 Share this post Link to post
Epyo Posted March 26, 2004 Uhh that's not the definition I would have used, but anyhoo, just look at screenie number 5. 0 Share this post Link to post
Vegeta Posted March 26, 2004 I see. I don't find what's special with it, it's not even a fake 3d bridge. Also I think it looks out of place. Anyway, besides that f*cking large door texture, the map looks better than some of your previews work. Still you must improve a lot to claim yourself capable of making a map better than the originals. 0 Share this post Link to post
Captain Red Posted March 27, 2004 The wads bad and you should feel bad! OK, so not really, I just wanted to use that quote. (for 100 points, tell me where it's from!) 0 Share this post Link to post
ellmo Posted March 27, 2004 I might only guess that Deathz0r used it before, sounds like him... am I right? 0 Share this post Link to post
Captain Red Posted March 28, 2004 ellmo said: I might only guess that Deathz0r used it before, sounds like him... am I right? Ha! not even close! 0 Share this post Link to post