Lutrov71 Posted March 27, 2004 I am working on a project called spontaneous combustion. (No, it will have nothing to do with fire.) You start off in a room with three teleporters and in each area the teleporters get you to there is a different key. To win you must have all three keys. Every place the teleporters teleport you to have a different theme... Yes, I have stolen bits from Doom2 01 and E1M1 to give it a better feeling. :) Here are the screenshots. Tell me what you think. http://www.angelfire.com/linux/ttrov/sp1.jpg http://www.angelfire.com/linux/ttrov/sp2.jpg http://www.angelfire.com/linux/ttrov/sp3.jpg http://www.angelfire.com/linux/ttrov/sp4.jpg 0 Share this post Link to post
ellmo Posted March 27, 2004 noticeable improvement, Lutrov. just pay attention to texture alignments (lights in #shot2), and use flats wisely (GRNLITE on #shot3)... that's about it. I'll playtest it for you if you wish. 0 Share this post Link to post
DooMer 4ever Posted March 27, 2004 Looks quite good, but the lighting in the third shot is just ugly. Those light should really light up a larger area than just a thin sector it does now. EDIT: also the ceiling in the third shot doesn't fit. 0 Share this post Link to post
Lutrov71 Posted March 27, 2004 Thanks. I'll fix the ceiling in shot three and the lighting. 0 Share this post Link to post
Lutrov71 Posted March 29, 2004 This will actually be map22 on the Doom Replic Community Project now. So I'm going to have to make it fairly difficult. 0 Share this post Link to post
Job Posted March 30, 2004 Urgh. I thought you caught the phenomenon on film. 0 Share this post Link to post