ellmo Posted March 28, 2004 I don't mean acotrs like Arnie Schwarzenegger, but quite normal humanoid sprites with all the neccesary animations, maybe even with sounds. Don't want any "hellish" people, cultists and acolytes; but will be very happy to have some wicked, twisted mutants. Horryfying, but still recalling human beings (systems shockw anyone?) Do you know where I can find these, or Is there someone that could make those for me? 0 Share this post Link to post
Graf Zahl Posted March 28, 2004 You might find a few in Strife. But aside from that there isn't much I know of. 0 Share this post Link to post
ellmo Posted March 28, 2004 Graf Zahl said:You might find a few in Strife. But aside from that there isn't much I know of. Yeah, I was thinking about that... Well, it's not a theft if I don't get paid I presume. I was messing with DECORATE lump and such, Graf, and I've finally learnt how to use polyobjects. I'm currently accumulating ideas for a new project [gasp!] 0 Share this post Link to post
NiGHTMARE Posted March 28, 2004 There's also several System Shock-esque creatures in Hacx, but I'm not sure if we're allowed to (legally) use them. For perfectly normal civilian sprites, there's a few in Scuba Steve's Ghostbusters TC. 0 Share this post Link to post
Nmn Posted March 28, 2004 Ellmo.. I tought I was going to make those :-( I've been rejected from the sprite-maker's position? :-((( I already have plenty ideas for the new project. I just need some time to learn to make the cool humanoid sprites... I'm gonna make those, jes gimme some time (with the finish of DRD I should be skilled enough). 0 Share this post Link to post
Draconio Posted March 28, 2004 An old game called Blake Stone had human and mutant characters. I'm pretty sure it's possible to extract the sprites using Wolfenstein 3D tools (they use the same engine). Never tried it myself though. 0 Share this post Link to post
NiGHTMARE Posted March 28, 2004 You can extract stuff from the Blake Stone games (there were two, not just one ;)) using XWE. 0 Share this post Link to post
Dron Posted March 28, 2004 NiGHTMARE said:You can extract stuff from the Blake Stone games (there were two, not just one ;)) using XWE. Or extract it from Blake-DOOM. Though DarkWolf let the homepage die or something can't fucking find it 0 Share this post Link to post
ellmo Posted March 28, 2004 Nmn said:Ellmo.. I tought I was going to make those :-( I've been rejected from the sprite-maker's position? :-((( No, no, no, no, no... I just thought It'll take you one hell of a time to produce something you'll be satisfied. Just wanted a few of those on quick, to start off the new project [gasp again] before I get bored. You are free, and even encouraged, to do some sprites (Mutants come first, please!) with full animation and such. Ready to draw those? Oh, and BTW, please mail me again NMN, I lost your new @ adress. I got to... "brief" you :P 0 Share this post Link to post
dsm Posted March 28, 2004 The Doom community needs more kickass sprite artists who can make this kind of stuff from scratch. 0 Share this post Link to post
Dron Posted March 28, 2004 dsm said:The Doom community needs more kickass sprite artists who can make this kind of stuff from scratch. *Cough*Espi and ScubaSteve*Cough* 0 Share this post Link to post
NiGHTMARE Posted March 28, 2004 Fredrik, Ravage, Enjay and a couple of others can all do pretty kickass sprite related stuff too (see Freedoom and the Beastiary for evidence) :) 0 Share this post Link to post
Dron Posted March 28, 2004 NiGHTMARE said:Fredrik, Ravage, Enjay and a couple of others can all do pretty kickass sprite related stuff too (see Freedoom and the Beastiary for evidence) :) So can you. The graphics in the darkening 2 and others were awesome! EDIT: I meant you can do good texture art! 0 Share this post Link to post
NiGHTMARE Posted March 28, 2004 Hmm well we're talking about sprites here, which are easier (or at least less time consuming) to do than textures. BTW of the few textures in the Darkening E2 which I made, nearly all of them were simply recoloured versions of Ola's textures... not exactly a hard task :) 0 Share this post Link to post
Grimm Posted March 29, 2004 Heh, what a co-incindence. 22Ventry has two humanoid sprites. They're motion captured, but don't suck as much as you'd expect. Sprites easier than textures? Don't you mean the other way around? 0 Share this post Link to post
gemini09 Posted March 29, 2004 NMN you are welcome to my project. It will start in a few months. 0 Share this post Link to post
Nmn Posted March 29, 2004 Drop me a line Gemini for further info once You start the project. My mail is Sonybono@interia.pl Sure I'll help :-) with the new project. 0 Share this post Link to post
toxicfluff Posted March 29, 2004 Grimm said:Heh, what a co-incindence. 22Ventry has two humanoid sprites. They're motion captured, but don't suck as much as you'd expect. Sprites easier than textures? Don't you mean the other way around? I'd say so. With a modern graphics package, textures are much easier to do. 0 Share this post Link to post
dsm Posted March 29, 2004 With sprites you need to take animations into account as well, which isn't always simple if you do them from scratch. At least that's not an issue with textures. 0 Share this post Link to post
Sphagne Posted March 30, 2004 We do really need some good 3dMax users or some such, because it is usefull for 8 different angles of sprites. 0 Share this post Link to post
Fletcher` Posted March 30, 2004 NiGHTMARE said:Fredrik, Ravage, Enjay and a couple of others can all do pretty kickass sprite related stuff too (see Freedoom and the Beastiary for evidence) :) Heh, I wasn't expecting my name there. I can only do single frames. 0 Share this post Link to post
deathbringer Posted March 30, 2004 We do really need some good 3dMax users or some such, because it is usefull for 8 different angles of sprites. Find "hellspawn" on the zdoom forums, its a wad by Lilwhitemouse with some awesome 3D-Rendered enemies in, and loads of other cool zdoom effects too...damn hard though 0 Share this post Link to post
Enjay Posted June 9, 2004 ravage said:Heh, I wasn't expecting my name there. I can only do single frames. Heh, again, I wasn't expecting my name either. I'm no artist, I just cut and paste existing stuff. Dark Wolf's project can be found here http://darkwolf.slipgate.org/ I did a few Blake Stone based skins. They can be found here. http://www.doomworld.com/idgames/index.php?id=11106 0 Share this post Link to post
Scuba Steve Posted June 10, 2004 Um Ghostbusters Doom has two civilians, a Male and female both with 8 sides. 0 Share this post Link to post
Oh No Its Kyle Posted June 10, 2004 If you were really crafty you could edit the weapons out of the Officers from Wolfenstein, turn their uniforms blue, and make them police officers. :/ 0 Share this post Link to post
Scuba Steve Posted June 10, 2004 Oh No Its Kyle said:If you were really crafty you could edit the weapons out of the Officers from Wolfenstein, turn their uniforms blue, and make them police officers. :/ Ghostbusters Doom has police officers too. 0 Share this post Link to post
Oh No Its Kyle Posted June 10, 2004 I thought you said GB doom only had two civs. (Techniaclly police officers aren't civilians but you get the idea.) 0 Share this post Link to post
deathbringer Posted June 10, 2004 The ghostbusters doom ones arent animated either, they stand there and change into a former human when they die, or gib 0 Share this post Link to post