Zoost Posted March 31, 2004 A new buzzword for these forums: Radiosity Normal Mapping Looks like a cool effect: see for youself: http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf 0 Share this post Link to post
EsH Posted March 31, 2004 Thanks for the link-- can't wait to read this. 0 Share this post Link to post
--Kintaro-- Posted April 1, 2004 Yep, it does look like a cool effect. Getting more and more realistic now :-) 0 Share this post Link to post
Arno Posted April 2, 2004 Thanks, Zoost. That was a very interesting read. Most of these effects are probably already present in Far Cry, but it's nice to read some background info. 0 Share this post Link to post
Lord FlatHead Posted April 6, 2004 Very cool to see some of these graphics buzzwords illustrated by screenshots. Half-Life 2 screenshots, no less ! Thanks for the link. 0 Share this post Link to post
AndrewB Posted April 6, 2004 The first shot with the spiders seemed to be an improvement. The rest of the slideshow seemed to be a bunch of ugly stuff with no sense of any improvement. 0 Share this post Link to post
Bucket Posted April 8, 2004 It's about time we've seen water refraction in a realtime FPS. I'd figured that would hold precedence over pushing 3000 polys per model. 0 Share this post Link to post