--Kintaro-- Posted April 1, 2004 http://oldsite.havok.com/xtra/demos/demo-ragdoll2.html Based on Havok physics used in....Half-life 2... Will doom3 beat this ;-) ? 0 Share this post Link to post
geekmarine Posted April 1, 2004 I don't think this is the appropriate forum to post that, but wow, that's really cool. I can't wait to see Half-Life 2. I don't know anything about comparing it to Doom 3, though. 0 Share this post Link to post
Little Faith Posted April 1, 2004 Heh, it reminds me of those funny stretchy rubber toy skeletons. No offense, but this need to be blogged or Everything Else'd though. 0 Share this post Link to post
Fredrik Posted April 1, 2004 Is it supposed to slide along the ground for eternity after it has fallen down? 0 Share this post Link to post
DiablO2 Posted April 1, 2004 Can you do that sort of stuff in HL2? Cause if you can, I'll be doin shit like that to the head crabs and military dudes, shit like that. 0 Share this post Link to post
--Kintaro-- Posted April 2, 2004 Hehe, well the good news is, I was said that Doom3 also uses the Havok engine ! Hooah ! Now if any1 can confirm that would be great. I'll have a look into the official website see if I can dig the answer. Sorry about the wrong section in the forum [post moved over here] 0 Share this post Link to post
Planky Posted April 2, 2004 Doom3 uses it's own engine, not a licensed one 0 Share this post Link to post
AndrewB Posted April 2, 2004 Games should be more dynamic like this. It's ridiculous to have a half-dozen pre-scripted death animations and to have people say "OMG THIS IS SO REALISTIC." This stuff is good, but games nowadays need far more emphasis on this and far less on bubble gum graphics. 0 Share this post Link to post
Hyena Posted April 2, 2004 You know, I've seen effects VERY much like this in Minority Report: Everybody Runs, but it's still awesome. 0 Share this post Link to post
Captain Red Posted April 2, 2004 AndrewB said: Games should be more dynamic like this. It's ridiculous to have a half-dozen pre-scripted death animations and to have people say "OMG THIS IS SO REALISTIC." Geez. That’s a little harsh. I mean, until this, ti was the best that was out there. 0 Share this post Link to post
Bucket Posted April 2, 2004 Yes, this is exactly what I had in mind. Although they still have along way to go-- elbows(and most other joints) obviously don't have 360 degrees of freedom. EDIT: I am spending WAY too much time playing with this. 0 Share this post Link to post
geekmarine Posted April 2, 2004 Personally, I'm a big fan of this demo myself: http://oldsite.havok.com/xtra/demos/demo-addandremove2.html Okay, so it's a bunch of boxes, but I've wasted I don't know how much time playing with that. 0 Share this post Link to post
Mr.Magnetichead Posted April 2, 2004 This is what? 18 months old atleast? 0 Share this post Link to post
Remilia Scarlet Posted April 2, 2004 They need an exaggerated version of this in newer Dead or Alive games. 0 Share this post Link to post
Little Faith Posted April 2, 2004 DJ_Haruko said:They need an exaggerated version of this in newer Dead or Alive games. To make the boobs more jiggly? 0 Share this post Link to post
LorD BaZTArD Posted April 4, 2004 Far Cry has some great physics in it. just watching everything fly around after an explosion is cool. I also think everything in the engine is all inhouse, and it's a great result. 0 Share this post Link to post
Rellik Posted April 5, 2004 Mr.Magnetichead said:This is what? 18 months old atleast? Heh yeah I've been playing with this thing on and off for months and months now. I like flinging it way high in the air and watching it gentle tumble down. 0 Share this post Link to post
Reisal Posted April 5, 2004 Job said:Painkiller's physics are better. Ummmm...Painkiller uses the HAVOK 2.0 engine also! UT2K4's physics is pretty good too. 0 Share this post Link to post
Ralphis Posted April 5, 2004 Max Payne 2 was the first game to use it if I'm correct 0 Share this post Link to post
Arioch Posted April 5, 2004 They all suck. No sense of mass. No sense of friction. And I know we said "rag dolls" but did they really have to go and make corpses out of rags?!?!?! 0 Share this post Link to post
AndrewB Posted April 5, 2004 geekmarine said:Personally, I'm a big fan of this demo myself: http://oldsite.havok.com/xtra/demos/demo-addandremove2.html Okay, so it's a bunch of boxes, but I've wasted I don't know how much time playing with that. Jenga for PC, anyone? 0 Share this post Link to post
DOOM Anomaly Posted April 5, 2004 Hee hee! :D The skeleton is fun to play with. :D I made him walk off the edge slowly and sillily. :D 0 Share this post Link to post
AndrewB Posted April 6, 2004 Oh my god, I actually killed the skeleton in that thingy. 0 Share this post Link to post
DOOM Anomaly Posted April 6, 2004 AndrewB said:Oh my god, I actually killed the skeleton in that thingy. I threw him off the edge and he kept falling until I couldn't see him anymore, then it just stopped. :D 0 Share this post Link to post
Bucket Posted April 6, 2004 If your reaction time is good with the Hang button, you can catapult him into parts unknown. 0 Share this post Link to post
AndrewB Posted April 6, 2004 He became a ghost, and I know it. He would keep falling effortlessly through the stone structures, and chucking rocks had no effect on him. 0 Share this post Link to post