ShadowRunner Posted April 11, 2004 Can someone explain this to me? I uploaded some custom flats, and ever single one of them displays just like that. 0 Share this post Link to post
EarthQuake Posted April 11, 2004 Did you insert them as flats, and not textures? Flats require to be in a certain format. 0 Share this post Link to post
Ichor Posted April 11, 2004 Fix those doors while you're at it. They shouldn't rise up to the ceiling like that. 0 Share this post Link to post
ShadowRunner Posted April 11, 2004 Ichor, i'm fixing it. And yeah i uploaded those flats in 64X64 floor format inside the F_lumps. 0 Share this post Link to post
Lutrov71 Posted April 11, 2004 ShadowRunner, why is there a tree in the first screenshot? :) 0 Share this post Link to post
LogicDeLuxe Posted April 11, 2004 This looks suspicious like a wrong format is used for them. Also make sure, there are no holes in the flats! Maybe they are converted faulty to Doom's format. Try another converter in that case! Deutex should be reliable for example. 0 Share this post Link to post
Doom_Dude Posted April 11, 2004 Shadowrunner are you using XWE? If so click on each flat, go to 'image' in the menu and save each one as a Doom Flat. 0 Share this post Link to post
Chris Hansen Posted April 11, 2004 Maybe you're not loading the custom wad file with the new flats when you're testing the level...? DoomBuilder might present the add-on textures/flats, but I'm pretty sure it doesn't load the wad for the designer when he's testing the level... or not. I dunno... 0 Share this post Link to post
NiGHTMARE Posted April 11, 2004 Exactly the same problem has been reported here. 0 Share this post Link to post
cyber-menace Posted April 11, 2004 Solution: Load up XWE, click on the flat, click on the image menu, click save as doom flat, click file, click clean up. POOF! Converted and working successfully. 0 Share this post Link to post
ShadowRunner Posted April 11, 2004 God damn it, it's still doing it after I did that. If someone wants to check the wad out itself, pm me as I don't want none of that OMFG this is Gauntlet Doom? IT SUCKS crap as it's still in it's alpha stage. 0 Share this post Link to post
Frades Posted April 11, 2004 I have experienced the same thing when textures/patches have same names on the map as the flats do. I had no idea at all what was the problem and kept suspecting a messed up palette or me not being able to insert the textures/flats to a .wad file. As it turned out, everything was ok again when i just renamed the flats (for example, i had a patch named '112' there and a texture '112' made of the corresponding patch. Since i wanted the same texturing to a flat too, i made a flat named '112', wich caused the exact same effect as you have there - all walls were ok but ceilings/floors were full of stripes). I don't know if it is the problem you might have at the moment, but if it is, try renaming the flats to something else. 0 Share this post Link to post
Chris Hansen Posted April 11, 2004 (drum roll) And Frades is the winner! Hurrrray! (massive applause) (Chris jealous) 0 Share this post Link to post
Doom_Dude Posted April 11, 2004 I never encountered that naming bug before. Heh :p 0 Share this post Link to post
Frades Posted April 11, 2004 Well.. i discovered this only a few weeks ago myself. I'm sure it has to be mentioned somewhere on the net before but i couldn't find anything about it (on what could cause those stripes) so i just tried different things to fix this until i accidentally found it out. 0 Share this post Link to post
ShadowRunner Posted April 11, 2004 Well heres how the final results look. 0 Share this post Link to post
LogicDeLuxe Posted April 11, 2004 Frades said:on what could cause those stripesThey look like the column headers griving the number of pixels, are drawn accidentally (because the engine confuses a patch with a flat here). You get a similar effect when drawing a transparent texture on a 1S-wall. (At least with the original renderer, most source ports intelligently just draw black in the holes, when they are used that way.) 0 Share this post Link to post
cyber-menace Posted April 11, 2004 Heh, I accidently forgot to upload my flats properly for my MAP21 Beta. I did exactly as I said and the problem went POOF! So either you did something wrong, or ... something wierd that I've never heard of happened. 0 Share this post Link to post
ShadowRunner Posted April 11, 2004 It was a error with the names, and i didn't manually save them as flat, so they all werent doom flatted properly. And Cyber-Menace, I know the diffrence between a Good wad and a bad wad, so please don't make remarks like that again. 0 Share this post Link to post
cyber-menace Posted April 11, 2004 Reads Frades post: ... makes sense I guess. Kind of odd considering they're two different resources but what works, works. ShadowRunner: You know your marquee title? When I'm in Linux that blinks on and off for some reason. It just makes it all the more noticable. The funny thing is, two days ago it didn't show up in Linux. Maybe it has something to do with Slackware... 0 Share this post Link to post
DooMBoy Posted April 11, 2004 ShadowRunner said:And Cyber-Menace, I know the diffrence between a Good wad and a bad wad, so please don't make remarks like that again. This is a lie and you know it. If you knew what the difference between a good wad and bad wad was, you'd stop turning out crappy ones. cyber-menace said:ShadowRunner: You know your marquee title? When I'm in Linux that blinks on and off for some reason. It just makes it all the more noticable. The funny thing is, two days ago it didn't show up in Linux. Maybe it has something to do with Slackware... It blinks in Windows too ;) 0 Share this post Link to post
Lutrov71 Posted April 15, 2004 ShadowRunner said: And Cyber-Menace, I know the diffrence between a Good wad and a bad wad, so please don't make remarks like that again. [/B] And what if he does? 0 Share this post Link to post
cyber-menace Posted April 15, 2004 Then he may start another thread that turns into a 15 page (or somewhere like it) series of making fun of him... although it wouldn't be nearly as bad as the last one because I think most people got bored of it and it was too recent of an event for enough people to have gotten bored again to do it once more. 0 Share this post Link to post
iori Posted April 16, 2004 I had this same problem, although it had nothing to do with naming at all. I imported a bunch of flats into XWE (and saved them as flats). They looked exactly the same as those did, and I realized that XWE made the flats size 4690 instead or 4096. I just said fuck XWE for that and took the long (but trustworthy) road with Wintex. XWE is a great tool, but for some things its really, really weird. 0 Share this post Link to post
Doom_Dude Posted April 16, 2004 I have 278 flats in my resource wad, all of which were inserted using XWE. Either that bug you mentioned was fixed or your doing something weird. :p 0 Share this post Link to post
Csabo Posted April 18, 2004 Wow, "I just said (bleep) XWE", that is a classic user comment iori, it's going to make it to the XWE homepage. The root of the problem is simple: when someone wants to add a 64 by 64 image, it could be a regular patch or a flat. I could have used popup boxes to ask this from the user, or I could have added an extra menu item, something like "load as flat". I didn't want to do either one of those. The new (upcoming) version of XWE makes this problem go away: when you filter the list to FLOOR (that is, you are viewing flats), any 64*64 image will automatically be converted to Doom's flat format (rather than the regular image format). 0 Share this post Link to post
toxicfluff Posted April 19, 2004 Csabo said:Wow, "I just said (bleep) XWE", that is a classic user comment iori, it's going to make it to the XWE homepage. The root of the problem is simple: when someone wants to add a 64 by 64 image, it could be a regular patch or a flat. I could have used popup boxes to ask this from the user, or I could have added an extra menu item, something like "load as flat". I didn't want to do either one of those. The new (upcoming) version of XWE makes this problem go away: when you filter the list to FLOOR (that is, you are viewing flats), any 64*64 image will automatically be converted to Doom's flat format (rather than the regular image format). Sounds good. The filtering was a good addition, and this'll be even better. 0 Share this post Link to post
iori Posted April 22, 2004 Csabo said:Wow, "I just said (bleep) XWE", that is a classic user comment iori, it's going to make it to the XWE homepage. Heh, I do like XWE for many things. Its just that flat management is not one of those things. Good to hear about the new stuffs however. 0 Share this post Link to post