Nanami Posted April 23, 2004 Indeed! Cars in ZooM! Not that you'll be driving the cars, but being run over by them is a possibility. It's an underdetailed sneak with placeholder cars of a track I'm working on in which you'll run up and down a highway. More ZooM stuff coming soon. Just for fun, here's another: 0 Share this post Link to post
Espi Posted April 23, 2004 Haha, those lil' cars are cute. =D Anyway, it's a cool idea. Sprite cars tend to look rather silly though, but maybe with 16 angles they'd look good. 0 Share this post Link to post
Lizardcommando Posted April 23, 2004 That's such a cool idea! I like it! :D The level idea reminds me of Mario Kart 64 and Double Dash. 0 Share this post Link to post
Scuba Steve Posted April 24, 2004 ravage said:doomkart ripoff. There has to BE a Doomkart first, before someone can rip it off. 0 Share this post Link to post
Ralphis Posted April 24, 2004 Doomkart exists. It's like saying HL2 doesnt exist. It's there, the odds of it coming out are slim at the moment though 0 Share this post Link to post
AndrewB Posted April 24, 2004 Ralphis said:Doomkart exists. It's like saying HL2 doesnt exist. It's there, the odds of it coming out are slim at the moment though If Half-Life 2 was, in fact, an elaborate practical joke, would it have still existed? If so, in what sense? 0 Share this post Link to post
dsm Posted April 24, 2004 I'll be impressed when somebody makes moving cars out of level geometry that don't look like pieces of shit (note: not saying that those sprites look like pieces of shit). Maybe it has already been done and I'm just not aware of it? 0 Share this post Link to post
Nanami Posted April 24, 2004 Heh, those sprites DO look like pieces of shit, since I made them in MS Paint, and they're just placeholders until someone (Scuba/Manc) manages to make real ones. ravage said:doomkart ripoff. I admit it. I'd never seen a highway until I heard of DoomKart. =( 0 Share this post Link to post
Ichor Posted April 24, 2004 If you really want cars in ZooM, make a uac_dead style track and include that overturned truck. 0 Share this post Link to post
Espi Posted April 24, 2004 Nanami said:they're just placeholders until someone (Scuba/Manc) manages to make real ones.You wouldn't want a car from me? =( 0 Share this post Link to post
Scuba Steve Posted April 24, 2004 dsm said:I'll be impressed when somebody makes moving cars out of level geometry that don't look like pieces of shit (note: not saying that those sprites look like pieces of shit). Maybe it has already been done and I'm just not aware of it? I think I've seen it done before. 0 Share this post Link to post
sargebaldy Posted April 24, 2004 heh, very nice Nami. Make sure to use random translations on them to make things more interesting. 0 Share this post Link to post
Sporku Posted April 24, 2004 Heh, cool. It's nice to see some progress going on ZooM, and those little cars are neat :P 0 Share this post Link to post
Lizardcommando Posted April 24, 2004 How about adding in some big rigs or buses too? :D 0 Share this post Link to post
Kinsie Posted April 25, 2004 dsm said:I'll be impressed when somebody makes moving cars out of level geometry that don't look like pieces of shit (note: not saying that those sprites look like pieces of shit). Maybe it has already been done and I'm just not aware of it? Massmouth 2 had both Zoom-style sprite cars and a sector-based Bus, and there was a sector-based truck in Cyb's unfinished Jason thing. 0 Share this post Link to post
Espi Posted April 25, 2004 Okay well, here's a car model I made. I'm trying to figure out how to make it look any good in-game. I also noticed a bug with using 16 angles that was in EDGE too (which is where the code comes from, it's since been fixed in EDGE). 0 Share this post Link to post
dsm Posted April 25, 2004 Espi said:Okay well, here's a car model I made. I'm trying to figure out how to make it look any good in-game. I also noticed a bug with using 16 angles that was in EDGE too (which is where the code comes from, it's since been fixed in EDGE). Did you use the doom palette for the texturing on that model? 0 Share this post Link to post
Espi Posted April 25, 2004 Nope, and it'll be green anyway, to make it easy to use color translations. I'll apply the palette as the last step. 0 Share this post Link to post
Scuba Steve Posted April 25, 2004 You guys and your "Three Dimentional" art. Bah, in my day we drew all our stuff by hand! 0 Share this post Link to post
nxn Posted April 25, 2004 Ralphis said:Doomkart exists. It's like saying HL2 doesnt exist. It's there, the odds of it coming out are slim at the moment though Steal their engine once they make it. Oh wait, I didn't just say that did I? 0 Share this post Link to post
dsm Posted April 25, 2004 Scuba Steve said:You guys and your "Three Dimentional" art. Bah, in my day we drew all our stuff by hand! I do all MY stuff by hand thank you very much! (My stuff rul..I mean sucks btw). 0 Share this post Link to post
Nick Perrin Posted April 26, 2004 woah, that looks MUCH better with the 3d model sprite cars. Espi: YOU CAN HAVE 16 ANGLES IN EDGE? waht version? is that new for 1.28 or works in 1.27 too? cuz for big stuff, like cars, it makes a huge difference. P.S. the atmosphere in that game looks all dark and still very doomish, not very... uhh... KART--ish. Is it supposed to be like this? I would prefer a little bit of a brighter atmosphere for a racing game. 0 Share this post Link to post
Manc Posted April 26, 2004 The maps vary in theme. Some are brighter than others. Plus, this is still early stages. 0 Share this post Link to post
Espi Posted April 26, 2004 Nick Perrin said:YOU CAN HAVE 16 ANGLES IN EDGE? waht version? is that new for 1.28 or works in 1.27 too?Yes, it works in 1.27. The extra angles are 9-G. 0 Share this post Link to post