Job Posted April 24, 2004 I would gladly make a donation to your site if you would improve DoomBuilder's Doom64 support. Please consider this for your next update. 0 Share this post Link to post
Darkhaven4 Posted April 24, 2004 Doom Builder was the editor used to make the Doom64 TC maps, dude. 0 Share this post Link to post
Metal_Sonic Posted April 24, 2004 and if you want to make maps like in doom64 you will wat to look at this http://www.doomsdayhq.com/doc_dedref.php and this http://www.doomsdayhq.com/doc_xgref.php hehe its sorta confusing it is but im getting the hang of it 0 Share this post Link to post
Job Posted April 24, 2004 I heard DeepSea was used to make Doom64. But the point is, at least with my version of DoomBuilder, etc, there's a bug that keeps me from building a level properly. 0 Share this post Link to post
deep Posted April 24, 2004 Job said:I heard DeepSea was used to make Doom64. But the point is, at least with my version of DoomBuilder, etc, there's a bug that keeps me from building a level properly. That's correct, v11.76 no less. Newer version can do it a lot better since the GL nodes stuff is now automatic, plus palette colors no longer used for a lot of stuff. 0 Share this post Link to post
læmænt Posted April 24, 2004 Buy! Buy! Buy! Buy it now at our new, low introductory price of $33.99!! 0 Share this post Link to post
Ultraviolet Posted April 25, 2004 Oh shit, not this again. EDIT: Wait, I thought deep was banned? 0 Share this post Link to post
Sporku Posted April 25, 2004 Ultraviolet said:Oh shit, not this again. EDIT: Wait, I thought deep was banned? Heh, yeah, that's a good point... I could have sworn Deep was banned (although I'm not quite sure of the reason). 0 Share this post Link to post
CodeImp Posted April 25, 2004 You know, if you could give a proper bug report instead of saying "there's a bug", maybe I could take a look at it :P 0 Share this post Link to post
Kaiser Posted April 26, 2004 Job said:I would gladly make a donation to your site if you would improve DoomBuilder's Doom64 support. Please consider this for your next update. support? ffs, just drag/drop your wad into glbsp. Doomsday/Absolution goes belly up if it runs a newly compiled wad with no .gwa support. 0 Share this post Link to post
Kaiser Posted April 26, 2004 Darkhaven4 said:Doom Builder was the editor used to make the Doom64 TC maps, dude. you should look at readme texts more often. 0 Share this post Link to post