Mr. Woot Posted May 5, 2004 look here http://images.google.com/imgres?imgurl=www.doom3portal.com/articles/images/2archvile.jpg&imgrefurl=http://www.doom3portal.com/articles/article20030129c.php&h=305&w=290&sz=82&tbnid=ELysOBX-0gIJ:&tbnh=111&tbnw=106&start=14&prev=/images%3Fq%3Darchvile%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DUTF-8%26sa%3DG 0 Share this post Link to post
Disorder Posted May 5, 2004 That's a mixup of two previously released images. Yes, that is the Archvile. There's a better picture of him out there somewhere. 0 Share this post Link to post
Lectrix Posted May 5, 2004 Yeah seen that one ages back, i think doomworld has a pic of him if i recall from a PC mag, unless thats gone?, which is most probably (can't be boshed to check). 0 Share this post Link to post
Jehar Posted May 12, 2004 I hope the d3 archie is as creepy as the last... my least fave monster. Cept this dude has eyes... big change I think. 0 Share this post Link to post
Nunez Posted May 12, 2004 The Arch-Vile doesn't really look scary anymore. 0 Share this post Link to post
iori Posted May 12, 2004 The coolest part of the vile was the conjuring. If this guy doesnt raise his arms up and pull fire out of thin air, then there will be cause for disappointment. 0 Share this post Link to post
dsm Posted May 12, 2004 I hope the Archvile will still be able to resurrect at least the possessed soldiers - I know it won't ressurect demons since they evaporate after getting killed, but I don't suppose zombies or those "Z-sec" guards evaporate and the resurrecting ability would look truly sweet in the Doom 3 engine if made relatively true to the original effect (backwards death animation). A man can dream. 0 Share this post Link to post
Kinsie Posted May 13, 2004 dsm said:if made relatively true to the original effect (backwards death animation)I believe that D3 uses ragdolls? If so, the only real way this could be done is slowly tweening the model from it's ragdolled position to it's standing pose, or to a "on floor ready to get back up" pose. I guess it's all up in the air. 0 Share this post Link to post
dsm Posted May 13, 2004 Trasher][ said: I believe that D3 uses ragdolls? If so, the only real way this could be done is slowly tweening the model from it's ragdolled position to it's standing pose, or to a "on floor ready to get back up" pose. I guess it's all up in the air. Heh, I didn't actually mean that e.g. an imp blown backwards would fly upward in exactly the same way it died. More like, the corpse is pulled up from the ground by some magical force - almost like the reverse of it falling down - all the while its wounds close and heal. Something along those lines would look cool - especially acompanied by sweet lighting effects. 0 Share this post Link to post
AndrewB Posted May 13, 2004 Yet another monster that sucks and has absolutely nothing positive about it whatsoever. 0 Share this post Link to post
Laguna Posted May 13, 2004 /me smacks AndrewB I found the Arch-Vile to be a fearsome opponent in Doom2, and Final Doom. ESPECIALLY Final Doom, I think Plutonia, that "trapped" level where it is full of nothing but Arch-Viles in a maze. Try beating THAT map on nightmare mode. I believe it'll be a pretty fun adversary, and regardless of the scare factor, the adrenaline gets pumping when you face one! 0 Share this post Link to post
aNtihero Posted May 13, 2004 S1lent said:It never did to begin with.... :-P dude your insane you walk in a room here that guys taunt your like oh man im fucked hahaah :D 0 Share this post Link to post
dsm Posted May 13, 2004 aNtihero said:dude your insane you walk in a room here that guys taunt your like oh man im fucked hahaah :D It never looked scary, but that doesn't mean that it wasn't scary. It was more scary in terms of what it could do. Looks-wise, it seemed pretty generic to my eyes. 0 Share this post Link to post
AndrewB Posted May 13, 2004 Laguna said:I believe it'll be a pretty fun adversary, and regardless of the scare factor, the adrenaline gets pumping when you face one! Yes, you can't make something look scary. It just has to be scary. I just think that FPS and horror do not combine well as genres. 0 Share this post Link to post
chilvence Posted May 13, 2004 Hmmm. 1 was better IMO. The aliens were more violent. 0 Share this post Link to post
Scabbed Angel Posted May 13, 2004 AndrewB said:I just think that FPS and horror do not combine well as genres. Nope, there's nothing less frightening that having a monster right in front of you. 3rd person is so much more realistic,immersive and scary. 0 Share this post Link to post
AndrewB Posted May 14, 2004 That's like saying that movies like Scream are more immersive and scary because everything is shoved in your face. There is nothing scary about it because I don't CARE about the Doomguy. If he gets eaten by some gray jumping muscular demon 10 seconds into the level, what does it mean? It's incredibly predictable and boring. 0 Share this post Link to post
chilvence Posted May 14, 2004 What exactly is your point? You want Doomguy to have a wife, two kids, and labrador before you feel motivated to help "him" fight the nasty monsters? 0 Share this post Link to post
Fredrik Posted May 14, 2004 I dunno about you, but I found Doom pretty scary. 0 Share this post Link to post
Alientank Posted May 14, 2004 Didn't people also complain about motion sickness in the game because of how "Real" it was back then? 0 Share this post Link to post
Scabbed Angel Posted May 14, 2004 AndrewB said:That's like saying that movies like Scream are more immersive and scary because everything is shoved in your face.No. The paralell I was drawing, based on your argument, was between first and third person view (The only two, unless your more easily scared by side scrollers ; P) in games. Is it more frightening to have something jump at a person on the screen that your playing as, or directy as you? Your game to movie comparison is irrelevent. There is nothing scary about it because I don't CARE about the Doomguy. If he gets eaten by some gray jumping muscular demon 10 seconds into the level, what does it mean? It's incredibly predictable and boring. Based on this statement, one could wonder why do you even like Doom? 0 Share this post Link to post