SirTimberWolf Posted May 11, 2004 was messing with this model program... came out with this reffrence image I really should sit down and learn something usefull... -_-' 0 Share this post Link to post
Draconio Posted May 12, 2004 Reminds me of something you might see in Terminal Velocity. 0 Share this post Link to post
DaJuice Posted May 12, 2004 Hey, pretty cool man, what program? Are you gonna make the rest of the structures from the load screen thingy? 0 Share this post Link to post
Hirogen2 Posted May 12, 2004 Terminal Velocity? You mean Microsoft Fury3 surely :-) I could imagine this could be created with Unreal (|Tournament) 0 Share this post Link to post
SirTimberWolf Posted May 12, 2004 Thanks :) It was done in DOGA doga.com/us I think I might, wouldnt hurt O_o Thought id post some of the characters from the story I'm writing while im at it.. hope noone minds O_o' http://sirtimberwolf.blogspot.com/2003_11_30_sirtimberwolf_archive.html is the link to the story... I just recently started back on it so bear with me -_-; anyway.. here ya go :o any talented artists out there looking for a commission? :s 0 Share this post Link to post
DaJuice Posted May 12, 2004 Cool, I'll read the story later. How did you make the characters? I like the design of the Fallon girl, and her head reminds me of Scully:) btw, that doga website seems to be about some sort of herbal medecine or some crap, lol, you sure you have the right link? 0 Share this post Link to post
SirTimberWolf Posted May 12, 2004 http://www.doga.co.jp/english/ Found it :p Hero machine, beta 2 heromachine.com hehe 0 Share this post Link to post
BlueSonnet Posted May 12, 2004 We generally don't allow non doom-art\doom-fic related work in the fanfic\pics forum (to be fair i was the one who helped bring an end to that. :/). See the link below. http://www.doomworld.com/vb/showthread.php?s=&threadid=20831 However, since this thread has doomart in it and those other pics can be associated with doom (i.e. the marine\ uac scientist theme) i won't move this thread anywhere. Just be sure to keep that in mind when showing art on this forum. 0 Share this post Link to post
SirTimberWolf Posted May 12, 2004 BlueSonnet, I understand totaly.. That fic that I posted a link to is infact a doom fan fic or I wouldnt have posted anything relating to it =P 0 Share this post Link to post
SirTimberWolf Posted May 12, 2004 :D (sorry for the 2 character post :P) 0 Share this post Link to post
Shapeless Posted May 12, 2004 NICE, it also reminded me of Terminal velocity.:) I'm not too crazy about the textures tho :p. If only the actual Doom maps resembled the bases on the "you are here map" that displayed your progress and states on your kills ect.. I actually made a real model of the intire Doom Episode 1. I was in Grade 8 and it sucked. not to mention the material I used to create the lanscape started shrinking and the whole baord that it was sculpted onto, started to curve. until one day it just crumpled it's self into a prune. 0 Share this post Link to post
SirTimberWolf Posted May 12, 2004 Thanks guys :) Im messn with 3dsmax... hopefully ill be able to work something out.. :) ^ from this shall grow greatness... if you are patient.. :P 0 Share this post Link to post
Shapeless Posted May 13, 2004 I've got an idea, make the whole map from the level intermissions. Then we can replace the old one in a new version of Doom. And When your starting a new level the Camera can zoom into the base your entereing. :) 0 Share this post Link to post
Caco-Puff Posted May 13, 2004 Or you could just make a map of the large crater and have each base like a shell around the level it represents,So you open the base's door,go down a hallway,and you're at the normal starting point.But it's actually the normal level theres just a large "shell" around it that looks like the building from the map. 0 Share this post Link to post
dsm Posted May 13, 2004 Caco-Puff said:Or you could just make a map of the large crater and have each base like a shell around the level it represents,So you open the base's door,go down a hallway,and you're at the normal starting point.But it's actually the normal level theres just a large "shell" around it that looks like the building from the map. I think that's gonna be really tough to pull off, given that the layout of most of the maps won't fit within those buildings. An example I distinctly remember is Warrens (E3M9) - the building is basically a skull in a cliff, but the map starts out, like E3M1, in this wide open "outdoor environment". Great idea otherwise. 0 Share this post Link to post
Pika132 Posted May 21, 2004 Maybe the skull is the building you enter at the start. 0 Share this post Link to post