Qaatar Posted December 3, 2010 I normally dislike watching long UV-Speeds, but this was definitely a pleasure. Ostensibly, nothing seems overtly difficult, but reading your text certainly yields some deeper insights. Awesome run! 0 Share this post Link to post
NaturalTvventy Posted December 3, 2010 The Beginning of the end, part 1 by Emil Brundage: I can't believe people are still playing my old double episode. I very much enjoyed watching your run, and reading the txt. It truly makes my day to see I have a fan here and there. If ever you make a run of episode 2 or of end2 I would love to see it. NT 0 Share this post Link to post
Never_Again Posted December 3, 2010 Creaphis said:Jade Earth UV SPEED in 9:33 A spectacular run and best TXT ever - double whammy! 0 Share this post Link to post
SAV88 Posted December 3, 2010 Qaatar said:I normally dislike watching long UV-Speeds Maybe it's because many of the multi-minute UV Speed demos are just messy, unimpressive half-maxkill tablefillers, as there aren't many people who are interested in pulling out a crazy task of making a truly sporty speedrun through a heavy, fierce map which doesn't provide cheap shortcuts. Needless to say, Creaphis' demo is something very unique -- it's rare to see such a smooth and snappy, Compet-N-quality speedrun of such length (on a single level). It would be nice for classic PWADs like Requiem/AV/HR to have more similar well-done Mega-Speedruns on levels like AV28 or MM2-28 (these two are undone yet). 0 Share this post Link to post
j4rio Posted December 4, 2010 I was bored so I entertained myself with Killing Adventure Few short boring Tysons E: map7.lmp is actually map 8... little naming failkilladve.zip 0 Share this post Link to post
kmc Posted December 5, 2010 Here is my UV pacifist and speed run demo for Demon Aquarium. It's my first speed run demo of any kind, so I just tried to copy what other people did with their .txt file. At first my route had me going through the whole map for a time of 1:27, but I realized that I had been blind to the obvious shortcut at the beginning of the map, so my final time is 0:09. The long route exit left a lot to chance, as it required you to teleport either behind, next to, or inside of a cyber demon. I'll probably go for a UV-max demo next. Edit: Added nightmare speed in :10 and Nightmare 100% secrets in :41da09.zip 0 Share this post Link to post
Never_Again Posted December 5, 2010 For a first speedrun these demos are pretty good. In fact, I'd say they are better that the WAD they are recorded on. ;) It is nice that you included the original long UV Speed. A few players, including myself, like to record "intended route" demos, so I would hardly call your 1:27 run garbage. Failed runs can be pretty amusing as well. A couple of recommendations on demo recording:Use appropriate complevels. Before posting your demos check that they were recorded with the correct complevels by playing back the demo in prB+ then checking the G_DoPlayDemo: line at the end of stdout.txt in your prB+'s folder. "playing demo with Current PrBoom compatibility" there means the demo was recorded with no complevel. In prB+ go to Options -> General, third page, Demo section and set Use extended demo format to Yes. Alternatively, you can edit glboom-plus.cfg (or prboom-plus.cfg if you run prboom-plus.exe) so that it has this line: demo_extendedformat 1 After that any demo you record can be played straight from a ZIP manager's window without any need for frontends, command lines, shortcuts or registry hacks. Unless easy playback with vanilla or Chocolate DOOM is your primary goal you can use more descriptive filenames, all modern ports support filenames longer than 8 chars. A couple of demos of my own. A few days ago I picked another WAD from /newstuff: OLD HELL SCRAPER by Walter "Daimon" Confalonieri and did two UV Maxes for it - MAP31 in 12:40 and MAP32 in 12:45. If you hate Wolf3D stuff in DOOM levels and super-cramped maps in general, you're better off without seeing the demos or the WAD. :) 0 Share this post Link to post
Grazza Posted December 5, 2010 Never_Again said:Before posting your demos check that they were recorded with the correct complevels by playing back the demo in prB+ then checking the G_DoPlayDemo: line at the end of stdout.txt in your prB+'s folder.I'll just insert a [fairly obvious?] comment here: you don't need to play the demo to the end to check this. If you start the demo playing and quit immediately, this info will be in the stdout.txt. You don't even need to have loaded the correct wads - you can exploit this to determine the format of an unknown demo in a few seconds. 0 Share this post Link to post
Qaatar Posted December 7, 2010 Jumping on the bandwagon started by TGH, vdgg, and Ryback (on Youtube). Star8.wad UV-Max in 3:57. Watched ToD's nice FDA before recording.star8-357.zip 0 Share this post Link to post
Jodwin Posted December 7, 2010 Creaphis said:Jade Earth UV SPEED in 9:33 I'm not one for man-crushes, but: <3. 0 Share this post Link to post
skepticist Posted December 10, 2010 SUNDER MAP02 UV-MAX in 7:31 Just a quick improvement with more aggresive approach to the ending part.su02-731.zip 0 Share this post Link to post
Philnemba Posted December 10, 2010 Mycyber UV -fast in 0:39 Exe: Chocolate Doom v1.3.0 Was trying to go exactly 38 seconds matching Dugan Chen's regular max demo but after an half an hour worth of attempts I gave up. At least I actually have the motivation to make a demo on Doom's birthday.cyber-39fast.zip 0 Share this post Link to post
Revved Posted December 11, 2010 NJ Doom 2 UV Max Map 4 in 3:39njd04-339.zip 0 Share this post Link to post
Qaatar Posted December 11, 2010 skepticist said:SUNDER MAP02 UV-MAX in 7:31 Just a quick improvement with more aggresive approach to the ending part. Awesome! Finally some new Maxes for Sunder! After I finish plugging the holes for the CC's, I'm planning on doing MAP03 and MAP08 (I know Oku has them on Youtube, but he never bothered to share the lmps). Edit: I'd love to see your Maxes for those two, as it'll probably take me a while to do clean runs for the holes in CC. 0 Share this post Link to post
skepticist Posted December 11, 2010 Endgame.wad maxez. I was suprised there's no demo for map03 at DSDA, so here's a tablefiller. MAP01 in 1:29 MAP02 in 1:20 MAP03 in 6:57 2 Qaatar: i love Sunder, i rly do, but it's so f***ing hard to play (HR/AV/SD/KS seems like a piece of cake compared to this wad). I'll try to record map03 demo aswell, but cannot promise anything. I'm not as skilled as you or Okuplok. :)endgame.zip 0 Share this post Link to post
j4rio Posted December 11, 2010 Awsm map 2, finally a working way to take out those revs I was trying map 10 for a few days, my old run on DSDA is quite fail. I died twice at *cough* last bridge *cough*. I guess running through it in one go wasn't such great idea 0 Share this post Link to post
dew Posted December 11, 2010 skep, you shouldn't worry about your demo quality SO much, it's not a sin to release runs that are still humanly beatable. :) 0 Share this post Link to post
Qaatar Posted December 11, 2010 dew said:skep, you shouldn't worry about your demo quality SO much, it's not a sin to release runs that are still humanly beatable. :) Ignore this shiz. We need moar peepz with the mindset of Skep and SAV. 0 Share this post Link to post
dew Posted December 11, 2010 Qaatar said:Ignore this shiz. We need moar peepz with the mindset of Skep and SAV. well, skep said the perfectionist mindset kept him from recording demos, so.. shut up. :) 0 Share this post Link to post
Starfire Posted December 12, 2010 Yes, Skep's demos are gold. And they glitter. 0 Share this post Link to post
skepticist Posted December 12, 2010 Well, more i practice easier it gets. Still very hard, tho. But what puzzels me is why the switch that opens two doors from YK-section is set as S1 while there's two separate lines that closes them... I got trapped in one of attempts because of that. Here's my first exit. I'll probably try to improve it, but as for now i need some cooldown... A minute shaved off, anyway, good enough for the start. I dunno if i lost some revived monsters behind, looking for them carefully in whole YK area costs a plenty of time. SUNDER MAP03 UV-MAX in 13:15.su031315.zip 0 Share this post Link to post
Qaatar Posted December 12, 2010 Chyeah, son. Dunno why I'm using pathetic ghetto ebonics, but this is getting me excited. Looking forward to more! 0 Share this post Link to post
j4rio Posted December 16, 2010 j4rio said:Awsm map 2, finally a working way to take out those revs I was trying map 10 for a few days, my old run on DSDA is quite fail. I died twice at *cough* last bridge *cough*. I guess running through it in one go wasn't such great idea here is my eventual try on sunder map 10 uv max in 39:49 (9 missed monsters, I think oku missed 7 :[ ) I couldn't risk going rapidly through last bridge, I'd most certainly fall I hope you enjoy this one :)))))sundermap10-uvmax.zip 0 Share this post Link to post
Insane_Gazebo Posted December 18, 2010 skepticist said:Well, more i practice easier it gets. Still very hard, tho. But what puzzels me is why the switch that opens two doors from YK-section is set as S1 while there's two separate lines that closes them... I got trapped in one of attempts because of that. Here's my first exit. I'll probably try to improve it, but as for now i need some cooldown... A minute shaved off, anyway, good enough for the start. I dunno if i lost some revived monsters behind, looking for them carefully in whole YK area costs a plenty of time. SUNDER MAP03 UV-MAX in 13:15. You're right about the YK area Skep, however if you do trigger the other line, you can just head into the Baron room and hit the switch again. (I made sure it was set to SR, not S1.) 0 Share this post Link to post
Nevanos Posted December 18, 2010 ditkd01 in 7:21. Pretty nice remake of E1M8.ditkd01nevan.zip 0 Share this post Link to post
Revved Posted December 20, 2010 Bored, so I made more Killing Adventure demos. Map 8 UV Max in 1:42 Map 15 UV Max in 1:20 Map 26 UV Max in 1:25 Map 27 UV Max in 2:36ka-rev2.zip 0 Share this post Link to post
Revved Posted December 22, 2010 Probably the last set of Killing Adventure maxes you'll see from me because I don't want to do Map 31 and Map 30 doesn't have enough ammo to kill all the arch-viles. Map 9 UV Max in 1:07 Map 10 UV Max in 0:47 Map 12 UV Max in 1:53 Map 14 UV Max in 2:39 Map 19 UV Max in 1:38 Map 23 UV Max in 2:41 Map 28 UV Max in 3:44 Map 32 UV Max in 0:07ka-rev3.zip 0 Share this post Link to post
General Rainbow Bacon Posted December 22, 2010 pc_sndy.wad map 01 UV-tyson in 2:21 http://www.doomworld.com/idgames/index.php?id=14691snd1221t.zip 0 Share this post Link to post
j4rio Posted December 23, 2010 more killadve goodness I hate to say it, but this wad is more fun to speedrun than a good heap of serious projects out there :S map 2 max in 0:47 map 3 max in 1:30 map 4 max in 1:33killadve_maxes.zip 0 Share this post Link to post
j4rio Posted December 23, 2010 Revved said:Probably the last set of Killing Adventure maxes you'll see from me because I don't want to do Map 31 well I have a run of it lying around, I didn't realise no max of it had been donekilladve-map31max.zip 0 Share this post Link to post