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Grazza

Miscellaneous demos (part 1) [please post in part 3 instead]

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vdgg said:

Escape from Castle Chezcrea by Creaphis, UV Max in 11:06


Nice improvement! You use the rockets well, and I like that you punch out the final pain elementals - something I've never had the courage to do.

vdgg said (in the demo's textfile):
...even though [this map] looks in places like a preliminary mapping exercise...


So true. When I look back on it now, the copy-pasting, poor layout and the lack of playtesting are a little too obvious. I'm still very pleased with a few parts of it, though: the first archvile fight, the conveyor room, the secret areas and the "boss fight" against the three pain elementals. I don't think that friction has to be off-limits when designing fights. I will agree, though, with anybody who wants to say it, that fighting in the sewer tunnels is a pain in the ass.

...exiting when dead adds to the aesthetics of a demo according to Creaphis...


Haha, I have made a habit of that haven't I? I don't know what compels me to end demos that way. The artist in me enjoys ending demos in an absurd and dramatic way. The pragmatic speedrunner in me considers this as a clean way to wrap up the run - once I've done everything that I have to do, I might as well leave. The competitor in me does this for the same reason that football players intentionally fumble the ball after a touchdown, and then call it a "spike." The psychologist in me, though, thinks that the real truth is that I'm venting some unhealthy unconscious tendencies, and he's probably right.

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Mini-Level Megawad
UV Max
Map 30 in 1:07

----------------------------------------------------

Just a quick head's-up, I'm currently working on Requiem Episode 3 UV Max. Yesterday's attempt was terrible. I died before I could kill the final boss due to crappy spawns like spiders and pain elementals. Wouldn't have mattered anyway, I ended up missing an imp in Map 21 that teleported too late into the baron/hell knight room.

----------------------------------------------------

lm30-107.zip

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DoomHero85 said:

30lvls.wad map 10 NM-speed in 0:24


Nice one. I wished I've realized sooner that taking that middle path to the lift would be easier since none of the Spectres woke up on that part -_-;

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Phml said:

30lvls map03 UV Speed in 0:55 (no teleports)


Nice route. Here's 0:49. I expect a mid-40's from someone with better strafing skills. Route credit goes to Phml.

30l3-049.zip

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Philnemba said:

30lvls Map26 NMspeed 0:42
exe: Chocolate DooM v1.3.0

I'm pretty sure this can be improved so knock yourself out trying to beat it ;)


I lack patience and time when it comes to recording demos, so this is the best I've gotten thus far in 40-50 minutes of work:

Map26 NM Speed in 0:30. Better players can easily attain 29, but I think to go any lower would require a different route.

30l26-030.zip

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what is this supposed to be? oh, a bandwagon! *jumps*

30lvls map10 nm speed in 0:21

the cybie is hilarious. still improvable! the naming convention sucks, though.

30l10n021.zip

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Scratch what I said earlier with the "better players should get 29" garbage. Looks like 27 is doable, and players like Dew should get 26.

Map 26 NM Speed in 0:28.

30l26n028.zip

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dew said:

what is this supposed to be? oh, a bandwagon! *jumps*

c map10 nm speed in 0:21

the cybie is hilarious. still improvable! the naming convention sucks, though.


Not much skill involved with this run, just a lot of luck. I reached the exit about once every 20 attempts...the other times were all either blasted off the ledge, or blasted back into the teleporter. Fun stuff.

30LVLs Map 10 NM Speed in 0:20.

30l10n020.zip

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Caverns of Darkness:

MAP05 UV Max 13:45
MAP07 UV Max 11:07
MAP12 UV Max 3:14

Just like for my demos recorded a few months ago, I used ZDoom 2.4.1 and this patch

I'd love to include MAP09 UV Max as well, but... this is probably too tough for me (=a demo is unlikely). I just died after 55 minutes of play, having killed 625 monsters out of 788 present at the moment. A rocket launcher trooper killed me, of course :(

caverns4.zip

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Heh, that 30lvls WAD has some rather annoying game play overall, but the small levels do favor speeding to a degree.

Qaatar said:
Edit: Here's a much better run.

It's really better to make a new post rather than edit one a few days later. People might not notice it's updated, and the old demo doesn't hurt, as it shows the progression of submissions beating each other. I spotted the 22 second run only because I went back to check who had recorded the 28 second demo (there was a text file but it was unsigned.)

Also, people, check your command lines. Some (30l10024, 30l26-030, 30l26n028, 30l10n020) are PrBoom/+ default demos. One way to go about this reliably with PrBoom/+ is to have one shortcut or batch file for each compatibility level used,* as if they were "the executable file" depending on the maps played, to avoid having to change or set it for each demo, which is easy to forget or mistype.

PS: Heh, vdgg, now that I'm at it... might want to upgrade your ZDoom to 2.5.0.

_______________
* 2, 3, 4, and 9, maybe called Doom2, Doom, Final and Boom, respectively.

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myk said:
Heh, vdgg, now that I'm at it... might want to upgrade your ZDoom to 2.5.0.

I thought a potential watcher would be annoyed needing to download two different versions for my older and newer CoD demos. 2.5.0 could be the newest ZDoom at the moment, but in 2011 it will probably be replaced by another one... So I think my decision is justified.

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