Miscellaneous demos (part 1) [please post in part 3 instead]

skepticist said:

Sooo... Here it is, a legit max now. It's funny that even though i messed up many things, it's still slighty faster than the previous recording. I got nervous after the failed AV jump... first time it happens to me, really, whadda hell was that? but oh well, at least i'm happy it's all done now.


This is the longest single-level demo I have ever watched, but it's definitely not some lame sluggish mess (even though this UV Max can be done in under an hour). You played cautiously but without too many real slowdowns, your aiming was solid and didn't get too shaky towards the end.

Of course, the map itself is not nearly as great as such a long level could be, but nevertheless it was fun to watch your adventure :-) For example, I enjoyed the dramatic scene after a bit more than 40 minutes, when you was forced to get burned down to 1% health in order to get to that hidden bright room which holds the Big Fragging Gun.

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SAV88 said:

This is the longest single-level demo I have ever watched, but it's definitely not some lame sluggish mess (even though this UV Max can be done in under an hour).


ToD's Nostril Caverns would love to change your mind. However, even 10000 speed playback on GlBoom+ couldn't keep my attention the whole time. Amazing playing though.

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SAV88 said:

(even though this UV Max can be done in under an hour)


FYI, the UV SPEED can be done in about ten minutes. I'm working on it right now.

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Creaphis said:

I'm working on it right now.


Good luck! I really like Mega-Speedruns (long, tough runs that are done in the true UV Speed style, without overcautious and overshaky maneuvers).

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Today i gave JE another try, and it resulted in a decent improvement over my previous runs.

Some unlucky moments here, as usual, though. Cybers almost killed me, hehe. Thankfully these two medikits right after helped me out. Seriously, this environment is unfriendly for 2-shot kills - there's too little space. It happened only once to me that i killed them both in 4 shots without finishing off with SSG (in practice run with saves).

I think now i'm done with it. I doubt that a sub-hour playthrough will be possible for me without a lot of attempts, anyway. Hopefully Qaatar will be pleased with the result. ^_^

JADE EARTH UV-MAX in 64:40. Enjoy!

je-10440.zip

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skepticist said:

Today i gave JE another try, and it resulted in a decent improvement over my previous runs.

I think now i'm done with it. I doubt that a sub-hour playthrough will be possible for me without a lot of attempts, anyway. Hopefully Qaatar will be pleased with the result. ^_^

JADE EARTH UV-MAX in 64:40. Enjoy!


Nice!

But come on...4:41 seconds isn't too much of an improvement for such a long map. I say you go for the 59:xx!

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Heh. It was I who put up skepticist to this, and as the result I got more JE to watch than I bargained for. ;) The first run was really solid, very cool-headed play; too bad he missed an Imp at the start. The second run was as bad as the first was good. And the third demo seals it, I guess.
What puzzles me is that so far there's been no word from Jodwin in here, I thought he was an avid demohead ... Well, enough with JE already, I got a few demos of my own to post.


First, two recent /newstuff WADs.

A demopak for WIT by Boon Lived. The WAD was reviewed in detail (perhaps too much detail ;) in The /newstuff Chronicles #376. 14 demos in all, three require ZDoom v2.5.0 due to, well, the ZDoomisms.

 map   |  category | kills | secrets | time | engine
 ===================================================
 MAP01 |  NM Speed |     7 |   n/a   | 0:06 |  prB+
 MAP02 |   UV Max  |   100 |   100   | 1:30 |  prB+
 MAP03 |   UV Max  |   100 |   n/a   | 1:04 |  prB+
 MAP04 |   UV Max  |    95 |   100   | 1:32 |  prB+
 MAP05 |   UV Max  |   133 |   100   | 0:28 |  prB+
 MAP06 |   UV Max  |   100 |   100   | 2:36 |  prB+
 MAP07 | ITYTD Max |   100 |   100   | 3:01 |  prB+
 MAP08 |   UV Max  |   100 |   100   | 1:26 |  prB+
 MAP09 |   UV Max  |   100 |   100   | 2:41 |  prB+
 MAP10 |   UV Max  |   100 |    66   | 2:12 |  prB+
 MAP11 |   UV Max  |   100 |   100   | 2:10 |   ZD
 MAP12 |   UV Max  |   100 |   100   | 1:47 |   ZD
 MAP31 |   UV Max* |   100 |   100   | 4:23 |   ZD
 MAP13 |   UV Max  |   112 |   n/a   | 1:09 |  prB+
 ===================================================
The only maps of interest, IMO, are MAP09, MAP10 and MAP31.
Perhaps some modern Doom.god would care to try for a NM100S on MAP07? ;)

HELLBASE by StupidBunny (reviewed in the upcoming Chronicles #377) - UV Max in 19:33. We have a winner, folks! HB may not have as much (re)play value as JE but it beats JE in every other respect. I would have said "definitely Cacowards material", but we all know the treatment classic-style WADs get there.


And a few demos for the 1994 treasure chest.
After watching tatsurd-cacocaco's excellent new demos for UAC_DEAD I felt obliged to improve my old NM Speed to 3:35.
And last summer I suddenly remembered a WAD I hadn't played for some ten years - TEST2KIL by Matthew G. Hooper - and recorded three demos for it:
 filename | category  | kills | secrets | time
 ---------------------------------------------
 test2kuv |   UV Max  |  100  |   100   | 9:46
 test2knm |  NM Speed |   38  |     0   | 4:41
 test2ksp |  NM Speed |   23  |     0   | 3:27
Watch this one for the sexy secret, if nothing else. :P

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A new Mordeth demo! Looking forward to watching it.
Most of the levels I've been recording on lately are huge, with the demos going over 20 minutes. Here's a short violent one for one of the WADs from /newstuff:
Revolting Rocks (revro.wad) by Khorus - UV Max in 2:36.

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Your approach is so different from mine it's like you're playing another map altogether. ;) It would have never occurred to me to play it this way. Good work, Phml.

Edit: I did something different today: played a quality ZDoom map. That's not a typo: apparently, there are good ZDoom maps out there. This one is brand new, still locked in /newstuff - Valhalla by Ed C. An amazing map that looks like a cross between Quake(2) and DOOM but plays like DOOM. It may be the single best reason to download ZDoom today. UV Max in 10:59 - ZDoom v2.5.0 (latest version) required.

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So, I mentioned in some thread or other that I was working on a Jade Earth UV SPEED demo, and that I'd spent 20+ hours on it without recording a demo that was up to my standards. The truth is that I spent 20+ hours without ever reaching the exit alive. It's not that this level is especially difficult, but that it has a very low "mistake tolerance." If you make any little mistakes when trying to run this level you will suffer dearly for it, and the thing about mistakes is that I'm really bad at not making them.

Jade Earth UV SPEED in 9:33

For lack of a better idea I've stuck to skepticist's naming convention.

je-00933.zip

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I normally dislike watching long UV-Speeds, but this was definitely a pleasure. Ostensibly, nothing seems overtly difficult, but reading your text certainly yields some deeper insights. Awesome run!

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The Beginning of the end, part 1 by Emil Brundage:

I can't believe people are still playing my old double episode. I very much enjoyed watching your run, and reading the txt. It truly makes my day to see I have a fan here and there. If ever you make a run of episode 2 or of end2 I would love to see it.

NT

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Qaatar said:

I normally dislike watching long UV-Speeds


Maybe it's because many of the multi-minute UV Speed demos are just messy, unimpressive half-maxkill tablefillers, as there aren't many people who are interested in pulling out a crazy task of making a truly sporty speedrun through a heavy, fierce map which doesn't provide cheap shortcuts.

Needless to say, Creaphis' demo is something very unique -- it's rare to see such a smooth and snappy, Compet-N-quality speedrun of such length (on a single level). It would be nice for classic PWADs like Requiem/AV/HR to have more similar well-done Mega-Speedruns on levels like AV28 or MM2-28 (these two are undone yet).

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Here is my UV pacifist and speed run demo for Demon Aquarium. It's my first speed run demo of any kind, so I just tried to copy what other people did with their .txt file.

At first my route had me going through the whole map for a time of 1:27, but I realized that I had been blind to the obvious shortcut at the beginning of the map, so my final time is 0:09. The long route exit left a lot to chance, as it required you to teleport either behind, next to, or inside of a cyber demon.

I'll probably go for a UV-max demo next.

Edit: Added nightmare speed in :10 and Nightmare 100% secrets in :41

da09.zip

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For a first speedrun these demos are pretty good. In fact, I'd say they are better that the WAD they are recorded on. ;) It is nice that you included the original long UV Speed. A few players, including myself, like to record "intended route" demos, so I would hardly call your 1:27 run garbage. Failed runs can be pretty amusing as well.

A couple of recommendations on demo recording:

  • Use appropriate complevels. Before posting your demos check that they were recorded with the correct complevels by playing back the demo in prB+ then checking the G_DoPlayDemo: line at the end of stdout.txt in your prB+'s folder. "playing demo with Current PrBoom compatibility" there means the demo was recorded with no complevel.
  • In prB+ go to Options -> General, third page, Demo section and set Use extended demo format to Yes. Alternatively, you can edit glboom-plus.cfg (or prboom-plus.cfg if you run prboom-plus.exe) so that it has this line:
    demo_extendedformat           1
    After that any demo you record can be played straight from a ZIP manager's window without any need for frontends, command lines, shortcuts or registry hacks.
  • Unless easy playback with vanilla or Chocolate DOOM is your primary goal you can use more descriptive filenames, all modern ports support filenames longer than 8 chars.

A couple of demos of my own. A few days ago I picked another WAD from /newstuff:
OLD HELL SCRAPER by Walter "Daimon" Confalonieri and did two UV Maxes for it - MAP31 in 12:40 and MAP32 in 12:45. If you hate Wolf3D stuff in DOOM levels and super-cramped maps in general, you're better off without seeing the demos or the WAD. :)

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Never_Again said:

Before posting your demos check that they were recorded with the correct complevels by playing back the demo in prB+ then checking the G_DoPlayDemo: line at the end of stdout.txt in your prB+'s folder.

I'll just insert a [fairly obvious?] comment here: you don't need to play the demo to the end to check this. If you start the demo playing and quit immediately, this info will be in the stdout.txt. You don't even need to have loaded the correct wads - you can exploit this to determine the format of an unknown demo in a few seconds.

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Creaphis said:

Jade Earth UV SPEED in 9:33

I'm not one for man-crushes, but: <3.

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Mycyber UV -fast in 0:39
Exe: Chocolate Doom v1.3.0

Was trying to go exactly 38 seconds matching Dugan Chen's regular max demo but after an half an hour worth of attempts I gave up. At least I actually have the motivation to make a demo on Doom's birthday.

cyber-39fast.zip

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skepticist said:

SUNDER MAP02 UV-MAX in 7:31

Just a quick improvement with more aggresive approach to the ending part.


Awesome! Finally some new Maxes for Sunder! After I finish plugging the holes for the CC's, I'm planning on doing MAP03 and MAP08 (I know Oku has them on Youtube, but he never bothered to share the lmps).

Edit: I'd love to see your Maxes for those two, as it'll probably take me a while to do clean runs for the holes in CC.

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Endgame.wad maxez.

I was suprised there's no demo for map03 at DSDA, so here's a tablefiller.

MAP01 in 1:29
MAP02 in 1:20
MAP03 in 6:57

2 Qaatar: i love Sunder, i rly do, but it's so f***ing hard to play (HR/AV/SD/KS seems like a piece of cake compared to this wad). I'll try to record map03 demo aswell, but cannot promise anything. I'm not as skilled as you or Okuplok. :)

endgame.zip

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Awsm map 2, finally a working way to take out those revs

I was trying map 10 for a few days, my old run on DSDA is quite fail. I died twice at *cough* last bridge *cough*. I guess running through it in one go wasn't such great idea

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