Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Spunkman

Verticle Lighting

Recommended Posts

i remember quite a few years back, a guy named Cheezler ran a site called "the doom special effects shop". i remember him specifically doing a verticle lighting technique, and it looking decent. wanted to know if anyone knew how he acheived this (i'm assuming it's not just a custom texture or something). if anyone knows where to get the wad, or a tutorial on how to do it, i'd be appreciative.

Share this post


Link to post

I was thinking about that, and it might be the effect he's looking for, but stopped short because he said "vertical," so I imagined a beam of light going from, let's say, a hole in the ceiling to the floor.

Share this post


Link to post

what i meant by verticle was:

there was a light source on the ground, next to a wall, and as the light moved up the wall, it gradually decreased in brightness. just mentioning it though, gave me an idea on how to do it.

Share this post


Link to post

You can do that in EDGE and Legacy too using transparent 3d floors too.

I did that in level 3 of QDOOM, where you go down into the lowest level of the South Western castle's lava room. The lava has a graduated light that uses I think 4 or 5 3d floors with less light as you go up.

Share this post


Link to post

That effect appears a few times in PA:R Level 1 in that corridor with a view to a landing pad and level 3 in that big, dark room.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×