Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

doombuilder flat rotating\offsetting

Recommended Posts

Rotating and offset of flats is not incorporated in the Doom map format, so generally it is not possible at all. However, ZDoom (and maybe some other engines as well) have Linedef effects and script functions that can rotate/scale/offset flats and textures dynamically as your map runs. If you are mapping for ZDoom, see the ZDoom Wiki on how to use this feature.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now