188DarkRevived Posted July 16, 2004 NiGHTMARE said:Have you considered using .ogg instead of .mp3? It would make the wad quite a bit smaller... Wow, I never knew that ports support OGG music. Thanks for mentioning. 0 Share this post Link to post
Darkhaven Posted July 17, 2004 Oh, fornicating shit-clusters. Now I have to find OGG versions of the Doom music. :P 0 Share this post Link to post
Melfice Posted July 17, 2004 Oh btw X-Doom is the name of another mod someone has been done that's been around for a few years over at NewDoom so you might want to rename your project or people will think you're ripping other things off even more (kinda like the Doom64 maps) 0 Share this post Link to post
188DarkRevived Posted July 18, 2004 Melfice said:Oh btw X-Doom is the name of another mod someone has been done that's been around for a few years over at NewDoom so you might want to rename your project or people will think you're ripping other things off even more (kinda like the Doom64 maps) Dude, we already know this, it's already been discussed. Read the previous posts at the beginning of the thread, for Pete's sake! Darkhaven will most likely come up with an original new name once this whole thing gets finished....If he doesn't then I'll come up with a good name instead. I luv to name things :) 0 Share this post Link to post
Darkhaven Posted July 19, 2004 Have at it then. I'm out of ideas after that Episode 2 names fiasco. :P 0 Share this post Link to post
Nick Perrin Posted July 20, 2004 Hey guys, I'm back here again. Have you figured out any ways to add extra weapons in zdoom? if that's not possible, then #1: The doom from the doom bible will not be possible, and #2:What are the Zdoom creators thinking? they make such a good port but you can't add new weapons? But if you can add new weapons, I'm working on the rest of them. Remember I'm doing all the weapons. I was thinking for the dark claw we could use some .bex stuff from hexen, as the dark claw is supposed to "cast a dark cloud of tortured essence", and for that effect we could use the flechette that makes a poison cloud and change the graphics. 0 Share this post Link to post
Captain Red Posted July 20, 2004 Legend has it that zdoom 64.cab will allow weapons, but I don't thin Xdoom really meant to be a port of the doom bible, more like a mix of the better ideas from doom and the doom bible. 0 Share this post Link to post
Darkman 4 Posted July 20, 2004 Funny thing is, all "remakes" of the Doom Bible end up as (almost) completly different things. (See Tei Tenga) Let's see what happens to this one. 0 Share this post Link to post
Darkhaven Posted July 20, 2004 Captain Red said:Legend has it that zdoom 64.cab will allow weapons, but I don't thin Xdoom really meant to be a port of the doom bible, more like a mix of the better ideas from doom and the doom bible. Well, generally yes. But it's mostly based off the Doom Bible with a very limited list of exceptions. 0 Share this post Link to post
188DarkRevived Posted July 21, 2004 Believe it or not, Darkhaven, but I've finally finished my Heretic2 project last night! It was titled "Colony Of Turbulence" in case you're interested. I now have the time to start working on E2M5 "Halls of Fear" for your DOOM WAD.....However, I'm not going to rush into it right away...My brain need to take at least a one week break, cause it's been working creatively like a dog lately :) As for the new name of this project, I promise that you'll be getting it someday.... 0 Share this post Link to post
188DarkRevived Posted July 23, 2004 Alright, Darkhaven, here’s a list of some possible project titles that I managed to come up with: DOOM: The Odyssey of Oblivion DOOM: The Wrath of Satan DOOM: The Bible’s Revelation DOOM: The Foul Infestation DOOM: The Plight of Devastation DOOM: The Chaotic Incident DOOM: Fatal Judgement I hope that this is enough possible titles for you. I think that they’re all original and none of them have ever been used before, but you could always correct me if I’m wrong. There’s too many WADs out there, and it’s next to impossible to take all of their titles into account :) 0 Share this post Link to post
Darkhaven Posted July 23, 2004 Yay, 100 replies! I just upgraded my PC to a 2500+ Barton Athlon XP, 1 Gig of RAM, a GeForce FX 5500, and a new 80 Gig hard drive. I can finally get back to working on XDoom Doom: The Chaotic Incedent. Or maybe Fatal Judgement? Nice titles, DarkJedi. Maybe I'll make a poll of this... 0 Share this post Link to post
Captain Red Posted July 24, 2004 Darkhaven said: Well, generally yes. But it's mostly based off the Doom Bible with a very limited list of exceptions. hmm.... well I don't know what you have in mind exactly, but I thought about doing something like this myself. it was basically going to be a retelling of Knee deep in the dead, but with the entire episode being like one of hexen's HUBs, and with maps and puzzles ideas from the doom bible. the story was basically doom1's but it was set on Tei Tenga. Planned to use a heck of a lot of Alpha graphics for the maps and weapons... I cooked up sprites as well. let me know if any of these take your fancy: I also cooked up some HUD sprites for the Unmaker. let me know if you want to here what I had in mind for this project. 0 Share this post Link to post
188DarkRevived Posted July 24, 2004 Darkhaven said:Nice titles, DarkJedi. Maybe I'll make a poll of this... Sure, go ahead! Use all of those titles in the poll. I wonder which one of them the people will like the best... Heh, just don't forget to list my name somewhere on the credits screen of the WAD. I think I earned it :) Progress: The entry hallway of E2M5 has been built today. It includes one player start, and some health potions with ammo clips. That's it for now. Should I add any Coop start points, or is this a Singleplayer-only WAD? 0 Share this post Link to post
Mogul Posted July 24, 2004 DarkJedi188 said:Alright, Darkhaven, here’s a list of some possible project titles that I managed to come up with: DOOM: The Odyssey of Oblivion DOOM: The Wrath of Satan DOOM: The Bible’s Revelation DOOM: The Foul Infestation DOOM: The Plight of Devastation DOOM: The Chaotic Incident DOOM: Fatal Judgement I hope that this is enough possible titles for you. I think that they’re all original and none of them have ever been used before, but you could always correct me if I’m wrong. There’s too many WADs out there, and it’s next to impossible to take all of their titles into account :) I like the Wrath of Satan. :) 0 Share this post Link to post
Darkhaven Posted July 24, 2004 DarkJedi188 said:Progress: The entry hallway of E2M5 has been built today. It includes one player start, and some health potions with ammo clips. That's it for now. Should I add any Coop start points, or is this a Singleplayer-only WAD? You can probably add some coop start points in there, if you want; I'm not gonna say no if you want your map to be Singleplayer only. Also, I began working on E2M1; the mountains area has been built; it's pretty fucking big as is, too. 0 Share this post Link to post
Mogul Posted July 24, 2004 Heck, sure, put in the coop support. You never know when somebody might want to play it that way. 0 Share this post Link to post
Darkhaven Posted July 26, 2004 By the way, Captain Red, those sprites do strike me as interesting, especially the pistol zombie and undead guy w/ helmet. Can you send me some of those sprites in a zip? And yes, I would like to hear some of your thoughts on this project. elric@monumentweb.com 0 Share this post Link to post
Captain Red Posted July 26, 2004 sure, but there mostly half done, give me a few days... 0 Share this post Link to post
188DarkRevived Posted July 27, 2004 Progress report on E2M5-Halls of Fear: # of Things: 26 # of Verticies: 112 # of LineDefs: 131 # of SideDefs: 192 # of Sectors: 22 And aligning the GSTONE textures properly takes really really long. But I do it, anyways. 0 Share this post Link to post
Quast Posted July 27, 2004 Darkhaven said:Yeah, I've definitely considered it, but I haven't got any programs to convert WAV to OGG. jetaudio.com 0 Share this post Link to post
Darkhaven Posted July 28, 2004 DarkJedi188 said:Progress report on E2M5-Halls of Fear: # of Things: 26 # of Verticies: 112 # of LineDefs: 131 # of SideDefs: 192 # of Sectors: 22 And aligning the GSTONE textures properly takes really really long. But I do it, anyways. What editor are you using? I'm just curious... 0 Share this post Link to post
188DarkRevived Posted July 28, 2004 I've always used WinDeu16, for everything, including Demon Abundance. I thought I answered that one before....Oh well. Anyways, don't worry, I know what I'm doing, I like what I'm doing, and I will get the thing done! I'm using ZDOOM Build 2.0.63 for beta-testing the map as it grows, becuase I know now for sure that this project is intended for the ZDOOM port. Wouldn't want to let you down in any way. 0 Share this post Link to post
188DarkRevived Posted July 30, 2004 Status of E2M5 at the end of this month: # of Things: 50 # of Verticies: 225 # of LineDefs: 264 # of SideDefs: 374 # of Sectors: 43 0 Share this post Link to post
Darkhaven Posted July 30, 2004 Awesome, good to see that people are still interested in my project. Can't wait to see your map! 0 Share this post Link to post
188DarkRevived Posted July 31, 2004 And I hope that you'll be successful in recruiting many more mappers for the remaining episodes/maps of the WAD. You need more support, I'm not enough. Since I'm not a robot...and my family travels around a lot during the month of August...I can only do certain amounts of work at certain times....and then in September it's back to a second year of university... And that's the way life goes :) Stay in touch with that other Stoned dude, and keep him inspired... 0 Share this post Link to post
Darkhaven Posted August 5, 2004 DarkJedi188 said:And I hope that you'll be successful in recruiting many more mappers for the remaining episodes/maps of the WAD. You need more support, I'm not enough. Since I'm not a robot...and my family travels around a lot during the month of August...I can only do certain amounts of work at certain times....and then in September it's back to a second year of university... And that's the way life goes :) Stay in touch with that other Stoned dude, and keep him inspired... I've been literally spitting out maps at an incredible rate for the last month or so, speaking of mapping. Most of them will probably not make it to the final version, however. E2M1: 25% done 0 Share this post Link to post
Darkhaven Posted August 7, 2004 KEY UPDATES: All the huge chunky .WAVS that were the music in the wad are being converted into .MP3's to squash down the WAD size a little more. Also, I have a new D_INTRO OGG that I will put inside the wad sooner or later. I'm also starting to work on a new titlepic and credits screen. I've also started re-working E1M1 a bit... 0 Share this post Link to post
188DarkRevived Posted August 8, 2004 Status of E2M5: The locations of the yellow-skull-key and the blue-skull-key have been determined. The frames for locked doors are already in place...... But there's still a long long long way to go..... 0 Share this post Link to post
Igor Posted August 11, 2004 I have some unreleased wads http://www.doomworld.com/vb/showthread.php?s=&threadid=26763 I can help you out with mapping. 0 Share this post Link to post