jetflock Posted June 9, 2004 I have some new screens of my project ATMOSPHERE. The level is still being worked on. Its sort of an "updated/retro/new wave doom experience". Designs seem to be heading towards a single player/ co-op game. Enemies are tweaked to emulate (heh, heh) an environment morphed by hellspawn. Blah! check the screens out here: http://www.geocities.com/rasputin1980/atmosscreens.html (legacy, opengl) 0 Share this post Link to post
Nick Perrin Posted June 9, 2004 One of the sections looks a little cramped, but other than that it looks cool. I really don't see the resemblance to Duke Nukem 3D though. 0 Share this post Link to post
Oh No Its Kyle Posted June 9, 2004 Those pistols look just like the original Doom pistol. I like 'em. But to be honest I don't like anything else in those pictures, especially those ugly sprites in Pic 2. O_o 0 Share this post Link to post
Doom Marine Posted June 9, 2004 I think those screenshots look nice, but try to take it again NOT using OpenGL, you know better than that. 0 Share this post Link to post
Fletcher` Posted June 9, 2004 I seriously hope you plan on making enemy sprites to match, otherwise it's going to look wrong. I think it looks fucking cool. 0 Share this post Link to post
Foofoo Posted June 10, 2004 hehe you should have a midi of 'Atmosphere' by Joy Division going on in the background of the wad. hehe- man that'll be dorky. 0 Share this post Link to post
Darkhaven4 Posted June 10, 2004 Those sprites are from somebody else's DOOM FOREVER, right? Or was it you that made Doom forever, or something? Other than that, your wad looks like it's coming together rather nicely. 0 Share this post Link to post
188DarkRevived Posted June 10, 2004 Looks more like Rise Of The Triad than Duke Nukem 3D. You must have confused the two, LOL. I used to really adore those double-pistols in ROTT, especially when trying to kill those fat slow monks. The pistols just made them do a neat little dance jig :) 0 Share this post Link to post
Little Faith Posted June 11, 2004 Darkhaven4 said:Those sprites are from somebody else's DOOM FOREVER, right? Or was it you that made Doom forever, or something? Other than that, your wad looks like it's coming together rather nicely. As far as I can see Jetflock is also the guy behind Doom Forever, and I think you are allowed to "steal" your own resources. 0 Share this post Link to post
MikeyScoots Posted June 11, 2004 If this is for legacy, you might want to add in as much detail as possible. 3d flooring allows you to do alot that most engines cannot do. Try not to cramp up the maps as much either. 0 Share this post Link to post
jetflock Posted June 12, 2004 i add subtle detail, i still want it to resemble doom, and run fast. i make retro levels with a modern twist. its also not as cramped as you think. these rooms were not designed for battle, its kinda like interstellar office space. dig? i also use 3d floors alot. those pics, or the newer picks, show a little of this. these pics are shown just to give you the kind of visual style i am shooting for. the project is still in developement. 0 Share this post Link to post