Job Posted June 9, 2004 When Bashe tried to remove the blood splattering when firing on an enemy, it seems that now they die in a shower of glass shards. Any idea as to what could be the cause? It's not been confirmed whether or not it's an outdated .cab or an inherent ZDoom bug or what. Here's some pics Bashe took of the glass phenomenon. freewebs.com/bashe/strange.png freewebs.com/bashe/strange2.png freewebs.com/bashe/strange3.png Keep in mind that this only happens with the SNES Doom wad. EDIT: Here is the thread relating to this issue. 0 Share this post Link to post
Bashe Posted June 9, 2004 Oh, and here is the wad that makes it happen. freewebs.com/bashe/snesdoom.wad 0 Share this post Link to post
Ichor Posted June 9, 2004 That's not glass. It's ice, and I imagine that the sound it makes is also the ice shattering sound. 0 Share this post Link to post
Job Posted June 9, 2004 When I played the wad, I was thinking likewise. However, it doesn't alter the "WTF factor" in any way. 0 Share this post Link to post
Oh No Its Kyle Posted June 9, 2004 One important factor not mentioned is it's hitscan weapons only. Rocket launchers and the like don't do the same thing. And it seems to be for every bullet that hits it, since I shot a human with a shotgun and only exploded once and when I shot an imp with a pistol it kept exploding for each time I shot it before it died. 0 Share this post Link to post
Ichor Posted June 9, 2004 No, but it does give me a better idea of what's going on there (not like I can fix it in any way though). 0 Share this post Link to post
Nmn Posted June 9, 2004 From the Dehacked lump I have removed the blood splat thing info (and it's initial frame). Presto. No more exploding ice. Try it. 0 Share this post Link to post
Oh No Its Kyle Posted June 9, 2004 But are there blood splats now? We were trying to remove them completely. 0 Share this post Link to post
Nmn Posted June 9, 2004 Hmmm.. Do You mean the spritey blood? Ah.. Why not 1x1 cyan sprites to make them invisible? And if You want to remove the blood splats from the walls, I think editing the Decalid lump will help. 0 Share this post Link to post
Job Posted June 9, 2004 Nmn said:From the Dehacked lump I have removed the blood splat thing info (and it's initial frame). Presto. No more exploding ice. Try it. Could you email it or link it? Also, is there a way to make it so that the wad automatically does not allow for bullet holes or wall explosion patches (i.e. rocket, BFG marks)? 0 Share this post Link to post
Scuba Steve Posted June 9, 2004 Nmn said:Hmmm.. Do You mean the spritey blood? Ah.. Why not 1x1 cyan sprites to make them invisible? And if You want to remove the blood splats from the walls, I think editing the Decalid lump will help. Yeah, this would make more sense and be much easier. Why move the mountain when you can just go around it :P 0 Share this post Link to post
Bashe Posted June 9, 2004 I know what we could do. We could just make the blood splats invisible with DeHackEd. Done. No more blood splats and no more ice. 0 Share this post Link to post
Bashe Posted June 9, 2004 Badda bang badda boom badda bang! freewebs.com/bashe/snesdoom.wad There, the blood splats are gone and the ice glitch is destroyed! 0 Share this post Link to post
Ultraviolet Posted June 9, 2004 Is somebody going to post this in the ZDoom forums? I'm sure Randy might like to know about this bug. 0 Share this post Link to post