Job Posted June 11, 2004 After a fairly long hiatus with working on my levels, I finally got some progress made on one of my older wads, Brick By Brick. Here's some new screenshots to give an idea of what's been done. A look into toward the grated window... As torches light the way... You realize that getting the next key is never easy... ...Time to look for the switch. 0 Share this post Link to post
Dittohead Posted June 12, 2004 I have seen this map progress, and I have to say, the screens don't even do it justice. Job, you have to finish this one now ;) 0 Share this post Link to post
Lutrov71 Posted June 12, 2004 Nice. Good lighting in the last shot. Maybe you should have some light coming off the grated window in the first shot and there is lots of room for detail. 0 Share this post Link to post
Job Posted June 12, 2004 Lutrov71 said:Maybe you should have some light coming off the grated window in the first shot and there is lots of room for detail. Actually, there is lighting coming from the grated window, shadows and all. The pic just really sucks. If you strain your eyes, you can see it. It's more clear when you're playing the game. As for detail, there's a lot more of that to come. I'd never release this wad as-is in terms of detail. 0 Share this post Link to post
DooMBoy Posted June 12, 2004 I like Dittohead have seen this map in progress, and it appears to be progressing nicely. Just finish the damn thing already ;) 0 Share this post Link to post
Doom Marine Posted June 12, 2004 Excellent lighting + architecture from the screenies; it feels like AV Map01 [and anything related to AV must be good]. 0 Share this post Link to post
Dittohead Posted June 12, 2004 DooMBoy said:I like Dittohead have seen this map in progress, and it appears to be progressing nicely. Just finish the damn thing already ;) You say that to everyone, who, at any time, has been working on a map, regardless of how far completed it actually is. But yeah, he's right. Hurry up damnit. 0 Share this post Link to post
Job Posted June 12, 2004 I'm trying to get things going as quick as I can while maintaining some degree of quality and detail. I'll post more pics as I make more progress. :) 0 Share this post Link to post
188DarkRevived Posted June 12, 2004 I really approve of the OpenGL rendering in the screenshots. Excellent use of lighting. Might I ask what port this WAD is intended for? 0 Share this post Link to post
Job Posted June 12, 2004 The intended port is ZDoom, that way - primarily for the colored lighting of course. 0 Share this post Link to post
Grimm Posted June 12, 2004 Well that's a silly reason to use ZDoom. jDoom has colored lighting, I'm pretty sure Legacy does, and I think Edge might have it too. And besides, colored lighting looks like crap in ZDoom. 0 Share this post Link to post
Job Posted June 12, 2004 I may choose to employ other ZDoom features as the map progresses. As it is, it's simply my preferred limit-removing port. But let's not turn this thread into a port argument. 0 Share this post Link to post
Sporku Posted June 13, 2004 If used properly colored lighting can actually look somewhat decent in ZDoom. Job's Point of No Return uses lots of colored lighting, and although I took the screenshots in ZDoomGL, I have played it in normal ZDoom, and it looked pretty good. Anyways, the map looks pretty decent so far, although it's a little dark. 0 Share this post Link to post
188DarkRevived Posted June 14, 2004 I love dark maps. They are true to the intended atmosphere of the overall game. I say this is good work so far. Keep it up without changing anything. Don't play around with the brightness values of the sectors, that's a bloody waste of time IMO. 0 Share this post Link to post
Job Posted June 16, 2004 Here's a couple new pics of the progress I've made. Even though I've gotten only two pics here, there's a lot more I could show, but I don't have a place to upload other potential screens. A look skyward... The central room... 0 Share this post Link to post
Oh No Its Kyle Posted June 17, 2004 I'm oozing with anticipation! I can't wait to see this map! God, that fifth screenshot is amazing. 0 Share this post Link to post