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Ok I've been mapping for over 5 years and I've run into a texture aligning problem I've never been faced with. ok, so I've got a linedef that has an upper and lower textures on it. How do I algin both the top and bottom textures? It seems only one or the other will align, or neither will.

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Yes, I have actually. But it doesn't help seeing as I don't know what "wall above is unpegged" and "wall below is unpegged" mean. :F

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That keeps the wall from being attached to the movements of the ceiling. The unpeg will fail if the ceiling or floor is not a multiple of 2. (iirc)

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Normally, an upper texture starts drawing the graphic from the bottom up, a lower texture starts drawing from the top down and a main texture (if 2-sided) rests on the ceiling. Unpegging reverses these, so an upper texture is drawn from the top, a lower texture is drawn from the bottom and a 2-sided main texture rests on the floor instead of the ceiling.

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