S1lent Posted June 13, 2004 I was just curious, why is the PSX version so great? If it's the same game, than why is there so much "hype" about it. I've heard people's favorite version of doom being the PSX version but I don't know why. Could someone fill me in please? 0 Share this post Link to post
Caco-Puff Posted June 13, 2004 Pretty much the music,It was just incredible. 0 Share this post Link to post
boris Posted June 13, 2004 I think the sound effects are better than in PC Doom. Much more creepy. 0 Share this post Link to post
Janderson Posted June 13, 2004 The reverent and imp noises gave me nightmares, there were a lot of fucked up birds where I use to live which used those noises. EDIT: I only liked it better because I didn't need to use a keyboard. 0 Share this post Link to post
Captain Red Posted June 13, 2004 The coloured lighting, the fire sky, the awesome sound FX (the pistol/chingun sound and the plasma rifle sounds in particular) the awesome music, and the fact that you could play it on the big screen TV in your lounge room. But most of all: Unlike the N64 version, all the extra features didn't make it feel less doomy... quite the opposite in fact. Long live the PSX! 0 Share this post Link to post
Nmn Posted June 13, 2004 Flaming sky, ofcourse, made a great hellish atmosphere. Coloured lighitng! Really gave the game a new, modern feeling. New sounds, nuff said. Great atmosphere, that's obvious. New animated textures, doh! But all that is nothing when compared to the jawdropping, spine-chilling music. Those babies crying.... Truly unbelievable. Ave Elbryan for ripping the music. 0 Share this post Link to post
stoned Posted June 13, 2004 So is there a PSX Doom TC already done for pc? :p 0 Share this post Link to post
Nmn Posted June 13, 2004 No, but there is Console Doom: http://dsv.newdoom.com/consoledoom.shtml by Kaiser, which has all of the new PSX Levels in it, some D64 levels as well (a precursor of D64 TC). All of the sounds, the animated sky and there is a special music wad too. The one thing that is not implemented are the coloured sectors. Kaiser was going to make a Jdoom version with coloured sectors, but oh well.. 0 Share this post Link to post
Job Posted June 13, 2004 stoned said:So is there a PSX Doom TC already done for pc? :p I already made a wad that changes all of the sounds to PSX sounds, so it wouldln't be too hard to do. 0 Share this post Link to post
Caco-Puff Posted June 13, 2004 Job could you get that hosted up? And does it work with all source ports? 0 Share this post Link to post
DooMBoy Posted June 13, 2004 It's easy enough to make on on your own and it will run with all ports. 0 Share this post Link to post
Sporku Posted June 13, 2004 Yeah, it's called copying the sounds out of Consoledoom.wad and pasting them into your own wad! Uh.. Heh. Might wanna ask kaiser about that though. 0 Share this post Link to post
Nmn Posted June 13, 2004 Wasn't Esco the original person who ripped sounds from the Playstation version of Doom?Job said:I already made a wad that changes all of the sounds to PSX sounds, so it wouldln't be too hard to do. Why to bother? PSX Doom contains a lot of (but not all) levels from PC Doom, yet slightly modified (coloured lighting, lesser size, less textures per a level) so it would mean ripping Id's originals, 'sides Kaiser's Consoledoom has all new unique (not any more, hehe) levels that appear on PSX Doom, but not on PC, like Twilight Descends, or Club Doom. 0 Share this post Link to post
Ledmeister Posted June 13, 2004 S1lent said:I've heard people's favorite version of doom being the PSX version but I don't know why.I liked it because of the long list of maps, the large variety of monsters, the fact that you could link two PlayStations to play Co-op or Deathmatch, and I loved most of the music tracks. PSX Doom was also much better than the other console ports of the day, and still holds up pretty well against those that came after. 0 Share this post Link to post
S1lent Posted June 14, 2004 Ok, thanks for clearing that up. I'll definitely have to buy a copy now :-) 0 Share this post Link to post
DooMBoy Posted June 14, 2004 AgentSpork said:Yeah, it's called copying the sounds out of Consoledoom.wad and pasting them into your own wad! Uh.. Heh. Might wanna ask kaiser about that though. I don't see why. Kaiser's not the guy who made those sounds, Midway is. 0 Share this post Link to post
Mogul Posted June 16, 2004 Janderson said:The reverent... Revenant. And yeah - the reason the PSX version is so awesome (mainly) is the amplified atmosphere it gives out. Gone is the silly MIDI music, and replaced with REALLY tense atmospheric umm... not really music, but kind a really creepy drone. It out-does Quake I by a lot, if that gives you an idea. Also - it has some kind of simulated colored lighting, the graphics are higher-res than the PC (not including source ports, of course), and in the Hell levels, the sky is filled with animated fire. It's pretty cool. 0 Share this post Link to post
Captain Red Posted June 16, 2004 Grimm said: That's lame to the max. What? PSX doom? If so, DIE! DIE A THOUSAND DEATHS! 0 Share this post Link to post
Grimm Posted June 16, 2004 Lack o' Archvile is lame, if that dude's post is to be believed. 0 Share this post Link to post
ShaneAmp Posted June 16, 2004 (the graphics are higher-res than the PC (not including source ports, of course) Are you sure about that? I remmeber reading a while back that they had to cut down the detail and size of the sprites in order to make the game run at a decent speed. And i think the video resolution is slightly lower to, it seems to have a wider look to it. But i would say that PSX doom is my favorite port to, even with whats left out, Its just the atmosphere. Someone should make a Source port out there emulating it, with better colored lighting (all current source ports dont look as good) and with the echoing sectors, that really added an effect. I think the best one so far at emulating it would be either legacy or jdoom, zdooms colored lighting isnt to nice. 0 Share this post Link to post
Vile Posted June 16, 2004 Yep, definitely an amazing port. The only thing I didn't care for was the lame voice that delivers those comments on your victory after beating the game. Cheesy. http://www.doom2.net/~elbryan/music.html#psx 0 Share this post Link to post
Ledmeister Posted June 16, 2004 Grimm said:Lack o' Archvile is lame, if that dude's post is to be believed. Yes, PSX Doom does lack the Arch-Vile. It ate up more resources compared to the other monsters, so it was cut. 0 Share this post Link to post
Oh No Its Kyle Posted June 17, 2004 Uh, where can I download this console Doom wad? 0 Share this post Link to post
Psyrus Posted June 17, 2004 The maps never seen on the PC version, the animated fire sky, and some of the ambient tracks, especially the ones played on Command Control, Deimos Lab, Hell Keep, and Pandemonium, were a good touch. Obviously, the PSX versions would have been better in some cases if it wasn't for memory/disc space issues. 0 Share this post Link to post