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CQIII Texture WAD Completed

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I just finished up work on the CQIII texture wad, so mapping should be able to begin soon. There are still two enemies which aren't quite complete, but this shouldn't hold the project back too much, if any at all (especially since one of them is the mysterious final boss!).

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In case anyone is interested, work on the new enemies is progressing as well. Im almost done with the sprites (I've been lazy about it), and quas has been cooking up some neat stuff using Eternity's capabilities.

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