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Naitguolf

[newproject]Aliens Graphs

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You might be able to get away with more if you use ZDGL, but that just depends on whether timmie's set it up that way.

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chilvence said:
[/B] but that just depends on whether timmie's set it up that way. [/B]


sorry, what do you mean?


I might use zdoomgl, but i want to use zdoom. Zdoom graphs are only 8 bits, right?

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Naitguolf said:

sorry, what do you mean?


I might use zdoomgl, but i want to use zdoom. Zdoom graphs are only 8 bits, right?



Yes. They are limited to the current palette.

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Which has 256 colors. I think that Doom's pallette should be effecient for Aliens with it's browns.
However, if Your project is going to be a 100% new TC You might want to make a new pallette :-)

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well, that jpg uses doom palette. (well, in fact, i work with pcx files)

If i need to conver a graph to doom palete, i use Div Games Studio. The graph editor is cool. But i know is not a professional way.

Any program to convert palettes?

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I presume You mean apply a palette to an image?
PSP does the job very well. GO to Load-palette. You can choose either nearest color or error diffusion (e.d. comes out usually very pixelated, so use nearest color).
If You meant to make a palette out of an image-that's simple too. In PSP-convert an image to a 256 colour one and save it's palette to a *.pal file, which You can later apply to other images via Load Palette.
Hope me helps.

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What issues do You mean?
Things like a skyblue colour coming out gray when the palette is applied? That is unavoidable, unless You use a new palette. Doom's palette lacks in a couple of colours (such as sky blue) and such colours will come out in gray.

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Opening the sprite you want to replace in paint using Wintex, and choosing "paste from" works well for importing new sprites, and no fancy tools required!

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Those sprites look great, especially the face hugger. Your own? Or did you borrow them from another source?

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They way they're sized makes them look like Build engine sprites. Neat.

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