Vile1011 Posted June 30, 2004 Is there any way to spawn a rocket explosion in ZDoom? I need things to blow up dammit! Since the rocket explosion(or any explosion for that matter) isn't an actual thing, and doesn't have a thing number in zdefs.acs, I have a feeling that this will be impossible unless I make a new sprite. Or is it? 0 Share this post Link to post
deathbringer Posted June 30, 2004 I dont know much aboutn zdoom editing, but doesnt a DECORATE lump let you make new things? if it does, make a 'barrel' that explodes instantly (with rocket explosion frames), an spawn that 0 Share this post Link to post
Graf Zahl Posted June 30, 2004 Try that in DECORATE: ACTOR Explosion : Rocket { Spawn Parent Death SpawnID 200 } In the ACS script: #define T_EXPLOSION 200 and then use that with Thing_Spawn or whatever you use to spawn the object. 0 Share this post Link to post
Mordeth Posted June 30, 2004 I use explosions a lot in my levels. For this I made a special explosion sprite that I can spawn anywhere I want. It's easy to make... basically a barrel (with different graphics) that goes into its death frame when awakened. 0 Share this post Link to post
Kaiser Posted June 30, 2004 I've had something similar like that in my Dsv5 wad of map08 in the cave area. I had a hanging corpse thing with a blank sprite, and its seestate is the rocket explosion. Experiment with Decorate or Dehacked and go with the one that works best. 0 Share this post Link to post
Vile1011 Posted June 30, 2004 Awesome, I asked a question and it actually got answered! Free beer for everybody!!! 0 Share this post Link to post
The Ultimate DooMer Posted July 1, 2004 What I normally do is spawn a rocket next to a wall (with Thing_Projectile), and it blows up without you even seeing the rocket. (looks primitive now, doesn't it?) 0 Share this post Link to post
MasterOFDeath Posted July 1, 2004 Wouldn't that leave an ugly rocket mark on the wall? Using a decorate projectile is better. 0 Share this post Link to post
Epyo Posted July 1, 2004 Well I'm sure the wall disappears after the explosion. That's what walls like to do. 0 Share this post Link to post
Ultraviolet Posted July 1, 2004 I knew a guy who was working on a level where he wanted an area to look like it had seen heavy combat. This was shortly after decals became available in ZDoom. He spawned rockets at random angles from the center of the room in order to create the decals. It was then that I linked him to Boris' decaldemo wad... kekeke. (Richo Rosai, "A Warm Place.") 0 Share this post Link to post