Alientank Posted July 16, 2004 I liked the one in Quake 3 but I have to say that half life's is my favourite with how it jumps out then blows off with a trail of white smoke. I'm not big on the laser guiding as you probably won't need it in this game with small corridors, I'm more concerned with it having a realistic sound and action, I'd prefer if they didn't do something like Quake 3 had. Seems a lot of weapons have a generic sound like rocket launchers in games. Personally I'd like something way different that sounds very cool and futuristic, same with the energy weapons. 0 Share this post Link to post
chilvence Posted July 16, 2004 I like a rocket that screams, thats for sure. 0 Share this post Link to post
Alientank Posted July 16, 2004 chilvence said:I like a rocket that screams, thats for sure. I'd like something loud, not obnoxiously loud, but something a lot louder then what was in Quake 3 for example. Something fast, hard to dodge, and loud, like a REAL rocket would be. Nothing slow, like, yep, Quake 3. Not something super fast in multiplayer, so it's fair but in SP, both rockets that you fire and the rev's/cyber's fire, would be nice if they were both very loud and fast. 0 Share this post Link to post
chilvence Posted July 16, 2004 The rockets in action doom were good :) 0 Share this post Link to post
tsareppsun Posted July 16, 2004 I'd like to see something like the visuals effects of rockets in UT2004. Once fired, it give off a large smoking trail from the tube to wherever it lands(*may not be good for multiplay cuz it easily gives away where it came from, but anybody still hanging around the same spot afterward deserves to be spotted than fragged!) And to be SCREAMERS like "chilvence" mentioned should do wonders to the nerves of other players especially if it's loud and high pitched. and for the splash explosions, I still adore the looks in "SHOGO" Mobile Armor Division, especially from the mobilesuit rocket weapon called the LA MOD-4 "Bullgut" Missile launcher, the numerous smoke trails after the eplosions still look great to me. I'd would like the see the thunderous quake aftershocks from that M83-A2 "SADAR" weapon used in the 1st AVP game. Tsar, 0 Share this post Link to post
TwiNCannoN Posted July 16, 2004 Hah props man, Shogo:MAD was a great game :) Anyway to hell with realistic rockets. If you want to see them in action go play Enemy Territory, then tell me of your opinion again :) I'd rather hit someones feet and proceed to juggle them and paint the walls with their gibs. Mid-air rocket shots are like, my life-giving blood. 0 Share this post Link to post
Coopersville Posted July 16, 2004 A future rocket launcher may not look realistic to what we have now. I don't really care what it looks like; it's the realisticness of the explosion I'm concerned about. 0 Share this post Link to post
Laguna Posted July 16, 2004 I think a rocket launcher that made the screaming sound from N64's Goldeneye would be sweet. Also, even more so if it was actually an RPG instead of a "pull the trigger and it comes right out in full blast" type deal. 0 Share this post Link to post
Captain Red Posted July 16, 2004 Short answer: yes. If by realistic you mean not the bolted, slow moving, piss weak sounding NERF rockets from Doom/Doom][, then yes. I mean really, why where they so big? And what’s with that silly 'tish' explosion sample? I want a big meaty BLAM! dammit. No, the doom rocket launcher really looked and sounded a lot weaker then it really was. I'd rather a smaller missile (it would look like it was moving faster, and the resulting explosion would look more devastating) a much meatier explosion sound, and a firing sound that actually gives me the impression that I've launched a fat explosive device at high velocity. I want a kick back that that says 'that's right that bastard of a thing you just fired is really going to hurt the poor sap on the other end!' And... I want the firing rate to be slower, and for the player to carry less ammo. Maybe make the rockets more powerful... maybe. The rocket launcher should be an "I’m the shit" kind of weapon, while the BFG is a "Jesus Christ, are you fucking kidding me" deal. 0 Share this post Link to post
kalamari22 Posted July 16, 2004 I don't really need it realistic - just not like the Q3A one. LOUD is the main thing for me. BIG and LOUD. 0 Share this post Link to post
Scuba Steve Posted July 16, 2004 chilvence said:The rockets in action doom were good :) So I'm a dirty theif. But hey, Valve is too. 0 Share this post Link to post
chilvence Posted July 16, 2004 Thats definately the best looking weapon replacement I've seen in a Doom wad. But then all the others in my list are yours... I really meant the speed and the sound though, those rockets really make you go "shit!" 0 Share this post Link to post
Melfice Posted July 16, 2004 Actually the Rocket Launcher in Doom 3 is pretty realistic looking, for being futuristic and all :P (I've seen it). 0 Share this post Link to post
Use Posted July 16, 2004 Alientank said:I liked the one in Quake 3 Why? It's just a stupid tube! It looks awful! 0 Share this post Link to post
Laguna Posted July 16, 2004 The Doom3 rocket launcher is, by far, the coolest fucking rocket launcher. EVER. Scuba Steve's comes in second for creativity and overall coolness, especially for being a 2D sprite, which I thought at first was 3D... lol 0 Share this post Link to post
Mogul Posted July 16, 2004 Use3D said:Why? It's just a stupid tube! It looks awful! Doesn't mean it functions badly though. 0 Share this post Link to post
Scuba Steve Posted July 16, 2004 Laguna said:which I thought at first was 3D... lol no 0 Share this post Link to post
Ichor Posted July 16, 2004 I'd rather not have a rocket launcher that can only hold enough ammo to count on one hand. 0 Share this post Link to post
Endureth Posted July 16, 2004 Scuba Steve said: So I'm a dirty theif. But hey, Valve is too. I don't get it, what did Valve steal? That's an actual weapon. -E 0 Share this post Link to post
chilvence Posted July 16, 2004 Ichor said:I'd rather not have a rocket launcher that can only hold enough ammo to count on one hand. Nothing wrong with that, providing the ammo packs a punch. 0 Share this post Link to post
Scabbed Angel Posted July 16, 2004 What that thing on the right side of the gun in the D3 screenshot? Where the rockets load? Meh. 0 Share this post Link to post
=laff=Mish Posted July 18, 2004 I liked the rocket launcher in HL TFC. Reminds me of a panzerhaust kind of thing. 0 Share this post Link to post
dsm Posted July 18, 2004 Doom 3's rocket launcher already has the best design they could possibly put into it while keeping it true to the original, so I'm perfectly happy about it. Doesn't mean that it's the overall best rl design ever but it's good enough for me :-) I generally like a mixture of realistic and arcadey. It's nice to see a shoulderborne rocket launcher in an Id game for a change. As far as sound goes, Quake 1's rocket launcher had the best sound for a rocket launcher in any game I've tried to date, namely because it sounds a lot like a real rl (I've heard one - it sounds very similar, but a helluva lot LOUDER). I just hope the D3 rl won't just make a weak *woosh* sound when it fires like the old one <-- teh suck. Q3A's rl was a disappointment in so many ways, it sounded weak and looked pretty basic after the awesome design of the Q2 rl. 0 Share this post Link to post
TwiNCannoN Posted July 18, 2004 Agreed dsm, quake1's my favorite. I didn't really care for any of the quake rl designs, however - I wouldn't want a halflife-esque one that takes up the whole screen, either. So I'm conflicted over simplicity or cool factor. As for quake3's.. eh.. who cares when cg_drawgun = 0 :p 0 Share this post Link to post
DMFDxUconn Posted July 18, 2004 Doom isnt always about small corridors. Theres some pretty huge wide open maps. Hopefully we will see some of the same in D3. 0 Share this post Link to post
Godshatter Posted July 19, 2004 if we dont like we can always make a new weapons package i seem to remember hearing that doom3 will be shipping with editing software and UT2004 special edition comes with MIYA (which i think doom3 can use models made in MIYA as well). so make something like a panzershreck that backs a WHOLLOP. at least as far as looks/sounds go. ad in a shockwave effect if u like as well, and maybe sounds from fragmentation hitting around you and the 'woosh' as metal comes flying back past you. 0 Share this post Link to post
SirTimberWolf Posted July 19, 2004 As long as theres a plugin or importer for > MAYA < models then it should be fairly easy to make new content, maya is a pretty easy package to learn, though (depending on who you talk to) fiarly weaker compared to 3ds max. but whatever. :D 0 Share this post Link to post