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Bloodskull

F&cking script!

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Argh:Line 193: Light_Fade (62, 144, 35*8);
String too long
> Light_Fade (
> ^
Line 243: printbold(s:"\cgBlue key is now accesible.");
Bad character in script text
> printbold(s:"\c
>






----------------------------------------------------------------------
Script 9 (Void)
{
Floor_lowerByValue (29, 1, 76);
Delay(35*15);
Ceiling_LowerAndCrush (27, 75, 255);
Thing_Activate (1);
printbold(s:"\cbWarning:Power Failure!");
Delay(35*3);
Light_Fade (76, 96, 35*10);
Delay(35*3);
Sector_SetColor (76, 128, 0, 0);
Light_Glow (76, 128, 128, 35*1);
Thing_Projectile (3, 10, 0, 50, 50);
Delay(35*2);
Thing_Projectile (8, 10, 0, 50, 50);
Delay(35*2);
Thing_Projectile (9, 10, 0, 50, 50);
Thing_Spawn (10, 5, 180);
Thing_Spawn (11, 1, 180);
Thing_Spawn (12, 8, 180);
Thing_Spawn (13, 19, 90);
Thing_Spawn (14, 4, 0);
Thing_Spawn (15, 5, 0);
printbold(s:"\cbEvacuate base immediatly.");
Delay(35*2);
printbold(s:"\cbWarning:30 seconds until self destruction sequence.");
Delay(35*1);
printbold(s:"\cb30.");
Delay(35*1);
printbold(s:"\cb29.");
Delay(35*1);
printbold(s:"\cb28.");
Delay(35*1);
printbold(s:"\cb27.");
Delay(35*1);
printbold(s:"\cb26.");
Delay(35*1);
printbold(s:"\cb25.");
Delay(35*1);
printbold(s:"\cb24.");
Delay(35*1);
printbold(s:"\cb23.");
Delay(35*1);
printbold(s:"\cb22.");
Delay(35*1);
printbold(s:"\cb21.");
Delay(35*1);
printbold(s:"\cb20.");
Delay(35*1);
printbold(s:"\cb19.");
Delay(35*1);
printbold(s:"\cb18.");
Delay(35*1);
printbold(s:"\cb17.");
Delay(35*1);
printbold(s:"\cb16.");
Delay(35*1);
printbold(s:"\cb15.");
Delay(35*1);
printbold(s:"\cb14.");
Delay(35*1);
printbold(s:"\cb13.");
Delay(35*1);
printbold(s:"\cb12.");
Delay(35*1);
printbold(s:"\cb11.");
Delay(35*1);
printbold(s:"\cb10.");
Delay(35*1);
printbold(s:"\cb9.");
Delay(35*1);
printbold(s:"\cb8.");
Delay(35*1);
printbold(s:"\cb7.");
Delay(35*1);
printbold(s:"\cb6.");
Delay(35*1);
printbold(s:"\cb5.");
Delay(35*1);
printbold(s:"\cb4.");
Delay(35*1);
printbold(s:"\cb3.");
Delay(35*1);
printbold(s:"\cb2.");
Delay(35*1);
printbold(s:"\cb1.");
Delay(35*1);
printbold(s:"\cbSorry testers, this script is not yet complete.
}

Script 11 (Void)

{
Floor_lowerByValue (58, 10, 119);
Floor_lowerByValue (71, 10, 119);
Ceiling_RaiseByValue (59, 10, 26);
Light_Fade (58, 144, 35*8);
Light_Fade (61, 144, 35*8);
Light_Fade (62, 144, 35*8);
Light_Fade (63, 144, 35*8);
Light_Fade (64, 144, 35*8);
Light_Fade (65, 144, 35*8);
Light_Fade (66, 144, 35*8);
Light_Fade (67, 144, 35*8);
Light_Fade (70, 144, 35*8);
delay(35*3);
Pillar_Build (69, 5, 75);
delay(35*5);
Thing_Activate (7);
delay(35*4);
Thing_Deactivate (7);
Light_Fade (58, 96,35*8);
Light_Fade (61, 96,35*8);
Light_Fade (62, 96,35*8);
Light_Fade (63, 96,35*8);
Light_Fade (64, 96,35*8);
Light_Fade (65, 96,35*8);
Light_Fade (66, 96,35*8);
Light_Fade (67, 96,35*8);
Light_Fade (70, 96,35*8);
Light_Fade (71, 96,35*8);
delay(35*8);
Thing_Spawn (4, 5, 0);
Thing_Spawn (5, 1, 0);
Thing_Spawn (6, 20, 0);
delay(35*3);
Floor_RaiseByValue (61, 5, 8);
Floor_RaiseByValue (62, 5, 16);
Floor_RaiseByValue (63, 5, 32);
Floor_RaiseByValue (64, 5, 40);
Floor_RaiseByValue (65, 5, 48);
Floor_RaiseByValue (66, 5, 56);
Floor_RaiseByValue (67, 5, 64);
Light_Fade (58, 144, 35*8);
Light_Fade (61, 144, 35*8);
Light_Fade (62, 144, 35*8);
Light_Fade (63, 144, 35*8);
Light_Fade (64, 144, 35*8);
Light_Fade (65, 144, 35*8);
Light_Fade (66, 144, 35*8);
Light_Fade (67, 144, 35*8);
Light_Fade (70, 144, 35*8);
Light_Fade (71, 160, 35*8);
}

Script 12 (Void)
{
ChangeCamera (7, 1, 1);
printbold(s:"\cgBlue key is now accesible.");
Floor_LowerToNearest (72, 10);
}

Wtf?

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oh for the love of god that script is ugly as shit. I can't allow something like that to continue to exist

Script 9 (void)
{
	Floor_lowerByValue (29, 1, 76);
	delay(35 * 15);
	Ceiling_LowerAndCrush (27, 75, 255);
	Thing_Activate (1);
	printbold(s:"\cbWarning:Power Failure!");

	delay(35 * 3);
	Light_Fade (76, 96, 35 * 10);
	
	delay(35 * 3);
	Sector_SetColor (76, 128, 0, 0);
	Light_Glow (76, 128, 128, 35 * 1);

	Thing_Projectile (3, 10, 0, 50, 50);
	Delay(35 * 2);
	Thing_Projectile (8, 10, 0, 50, 50);
	Delay(35 * 2);
	Thing_Projectile (9, 10, 0, 50, 50);

	Thing_Spawn (10, 5, 180);
	Thing_Spawn (11, 1, 180);
	Thing_Spawn (12, 8, 180);
	Thing_Spawn (13, 19, 90);
	Thing_Spawn (14, 4, 0);
	Thing_Spawn (15, 5, 0);

	printbold(s:"\cbEvacuate base immediatly.");
	delay(35 * 2);
	printbold(s:"\cbWarning:30 seconds until self destruction sequence.");

	for(int x = 30; x >= 0; x--)
	{
		delay(35);
		printbold(s:"\cb", d:x);
	}
	printbold(s:"\cbSorry testers, this script is not yet complete.");
}

Script 11 (Void)

{
	int x;
	Floor_lowerByValue (58, 10, 119);
	Floor_lowerByValue (71, 10, 119);
	Ceiling_RaiseByValue (59, 10, 26);
	Light_Fade (58, 144, 35 * 8);
	
	for(x = 58; x <= 70; x++)
	{
		if(x == 59 || x == 60) continue;
		if(x == 68 || x == 69) continue;
		Light_Fade (x, 144, 35*8);
	}
	delay(35 * 3);
	Pillar_Build (69, 5, 75);
	delay(35 * 5);
	Thing_Activate (7);
	delay(35 * 4);
	Thing_Deactivate (7);

	for(x = 58; x <= 71; x++)
	{
		if(x == 59 || x == 60) continue;
		if(x == 68 || x == 69) continue;
		Light_Fade (x, 96, 35 * 8);
	}

	delay(35 * 8);
	Thing_Spawn (4, 5, 0);
	Thing_Spawn (5, 1, 0);
	Thing_Spawn (6, 20, 0);
	
	delay(35 * 3);
	
	Light_Fade (58, 144, 35 * 8);
	Light_Fade (70, 144, 35 * 8);
	Light_Fade (71, 160, 35 * 8);
	
	for(x = 61; x <= 67; x++)
	{
		Floor_RaiseByValue (x, 5, 8);
		Light_Fade (x, 144, 35*8);
	}

}

Script 12 (Void)
{
	ChangeCamera (7, 1, 1);
	printbold(s:"\cgBlue key is now accesible.");
	Floor_LowerToNearest (72, 10);
}
phew, there. I feel better now

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Scuba Steve said:

lol @ cyb for being a script nerd

The script WAS ugly. Everybody with some programming experience will say that.

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