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engineer

more occular torture from engineer

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engineer said:

There really isn't much you can do with a warehouse.


Lighting, ceiling detail, varied wall features and textures, etc. There's actually quite a bit you can do with warehouse storage areas.

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On screenshot 8, make that small crates shadowing connect to the large crate to the right of it. It would look alot better.

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Heh, I did some crate lighting effects along those lines. Take a look:

(copy and paste into address bar, host doesn't allow image linking)
http://www.angelfire.com/ny5/vile1011/DOOM0005.png
http://www.angelfire.com/ny5/vile1011/DOOM0006.png

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I am yet to even attempt tinkering with making lighting effects in my maps. :P

Those don't actually look that bad to me, I like the lighting jazz, as it does look neato and difficult to me. :D

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engineer said:

There really isn't much you can do with a warehouse.


Oh yes there is. Murderous Intent's warehouse is adequate, and Murderous Intent 2's warehouse is one of the most detailed things I've ever done. Wait and see ;)

Seriously, for tips, try making a warehouse run into the open air for ceiling variation (Then you can make outdoor storage areas), provide plenty of windows, computer screens (For data input of completed orders, realismophiles :D) and height variations. Plenty of those.

And vary the actual crates more. We want big ones, small ones, some as big a yer head (Unknown movie quote; so sue me). At all angles, too. Maybe some on their sides. And maybe even get creative with come being held from ceiling supports (See the beginning of Vrack2... just pluggin a friend's work :D).

In short, get creative, dude.

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