d_doomer04 Posted July 27, 2004 someone plz help me out here. i put 2 sectors side by side, one with a floor highth of 40 and one with a floor highth of 0, then the line in between i set it to type: 181, when i start zdoom the sectors still look the same, what did i do wrong? can someone help me and explain this to me, also can zdoom levels work for jdoom??? 0 Share this post Link to post
Graf Zahl Posted July 27, 2004 You have to specify the kind of slope you want. Best look here. There's also an example WAD. http://zdoom.org/wiki/index.php?title=Plane_Align 0 Share this post Link to post
Dron Posted July 27, 2004 d_doomer04 said:also can zdoom levels work for jdoom??? No. 0 Share this post Link to post
d_doomer04 Posted July 27, 2004 thanks alot, ill check it out, it really sucks that you cant use zdoom levels with jdoom, i just got the whole 3d package thing goin on, and the open gl rocks !!!! 0 Share this post Link to post
The Ultimate DooMer Posted July 27, 2004 For the first two arguments (floor, ceiling) set it to 1 if you want the sector facing the front sidedef to slope, and set it to 2 for the back one. This is relative to the slope linedef, so the sector specified above will slope from whatever height it's at towards the height of the other sector. 0 Share this post Link to post
Darkhaven Posted July 27, 2004 d_doomer04 said:also can zdoom levels work for jdoom??? You dumbass. 0 Share this post Link to post
Epyo Posted July 27, 2004 Darkhaven said:You dumbass. What the hell, it's a perfectly normal question. 0 Share this post Link to post
Darkhaven Posted July 29, 2004 Epyo said:What the hell, it's a perfectly normal question. I'd figure it was really obvious. I don't mean to be a troll or something, but jDoom and zDoom are two totally different ports that went their seperate ways from the very start. And for another thing, jDoom isn't even Boom compatible, unless you add it all to the .DED files, or modify the Doomsday source code. EDIT: Hey, that's a cool idea! I'll make Doomsday Boom compatible! 0 Share this post Link to post
Graf Zahl Posted July 29, 2004 Darkhaven said:Hey, that's a cool idea! I'll make Doomsday Boom compatible! Risen3D. 0 Share this post Link to post
Nmn Posted July 29, 2004 d_doomer04 said:thanks alot, ill check it out, it really sucks that you cant use zdoom levels with jdoom, i just got the whole 3d package thing goin on, and the open gl rocks !!!! Try: ZdoomGL OpenGL junkie :D 0 Share this post Link to post