Mogul Posted July 30, 2004 Looks like I'll be sitting in the 35-40 fps range for a while. On the other hand, I will primarily be playing 1v1 deathmatch in this game, so my fps might be a bit higher, since there will only be two characters in a given map at one time. 0 Share this post Link to post
Remilia Scarlet Posted July 30, 2004 Sounds like since I have the 256mb version of the 9800 Pro, I should be fine at High Quality/1024x768. Kyle from HardOCP e-mailed me. Awesome. I'll probably put it down a few notches anyways since I'd rather have a high framerate. 0 Share this post Link to post
AirRaid Posted July 30, 2004 What? A hardware related thread where Alientank didnt mention his graphics card? 0 Share this post Link to post
etimmerAZ Posted July 30, 2004 LOL Get ready, I'm sure it's comming. :D 0 Share this post Link to post
goddard Posted July 30, 2004 OK, I think that we can tweak D3 in console, so we can move performance from texture to texture by shifting between the compression levels thus the result can be surprising... Nice work! As many people here I'm glad that low setting looks good. 0 Share this post Link to post
TonicBH Posted July 30, 2004 My computer won't even be able to run Doom 3. 1.2GHZ, 256MB RAM. Although I do have the minimum Video Card (GF4MX). God, I should just go buy a new computer. damn increasing technology... making my computer get outdated quickly. 0 Share this post Link to post
Torn Posted July 30, 2004 Look like it is no good buying the highest of the highest stuff right now if your monitor not even support 1600x1200. Heh 0 Share this post Link to post
deathz0r Posted July 30, 2004 Excellent, 20 fps on average at 640x480 on High Quality. That just made my day. Looks like I'm going to disable shadows and even bump-mapping to get something decent. 0 Share this post Link to post
Szymanski Posted July 30, 2004 deathz0r said:Excellent, 20 fps on average at 640x480 on High Quality. That just made my day. Looks like I'm going to disable shadows and even bump-mapping to get something decent. just go for a lower texture detail, why use high quality? it creates a big memory load 0 Share this post Link to post
goddard Posted July 30, 2004 There can be a problem. If D3 requires GF3 as the minimum that is capable to process the rendering system. GF3 is the first GPU with programmable pipeline (it can perform both pixel and vertex shader programs). These programs define how objects in scene are lited and deformed. Question is: Can we really disable shadowing in this advanced technology? (advanced = future, superior, Carmacks...) 0 Share this post Link to post
Intel17 Posted July 30, 2004 1024x768 high quality! Im glad I bought a 256MB 9800pro 0 Share this post Link to post
Kojak_Man Posted July 30, 2004 Looks like 800x600 High Quality for me. (2.8Ghz P4, 1GB RAM, Geforce 5700/256MB) EDIT: Wish they included more video card options for the faster CPU's. 0 Share this post Link to post
Torn Posted July 30, 2004 Intel17 said:1024x768 high quality! Im glad I bought a 256MB 9800pro Kinda look like it is the same for both the 128mb and 256mb of radeon 9800pro. So not much of a deal. At least looking at the screenshots, I am not seing much of a different between medium and hard. :P 0 Share this post Link to post
Lord FlatHead Posted July 30, 2004 Goddamn JPG compression on their screenshots really ruins the subtle quality differences they're supposed to illustrate. Other than that, great article. Looks like 1024x768 @ Medium Quality for me. Sounds super. 0 Share this post Link to post
Alientank Posted July 31, 2004 AirRaid said:What? A hardware related thread where Alientank didnt mention his graphics card? GEFORCE 6800 GT Don't be so jealous 0 Share this post Link to post