pandoracell Posted August 1, 2004 I have a question about doom collectors edition. I recently bought it at my local wal-mart, expexting to get the original ultimate doom, doom2, and final doom. well, I got version that seem to run on the doom 95 engine. my question is wether I will be able to mod these games with regular editors(I currently use doom builder) and wether mods I make with thise will work with the original versions. thanks! 0 Share this post Link to post
Graf Zahl Posted August 1, 2004 Of course you can. The only difference is that the DOS-Exe is missing. You can either download the EXE from the source ports section here on Doomworld if you need it or better, get a source port. 0 Share this post Link to post
pandoracell Posted August 1, 2004 ok, thanks.(just think its kinda weird that you get all the stuff on this cd for 10$, but on id's site its 20$ for ultimate doom alone) 0 Share this post Link to post
Grazza Posted August 1, 2004 The original exes can be obtained from myk's site. Then you should have everything you would have had if you had bought these games before the DOS exes were removed (the iwads were not changed). Also, the shareware v1.9 exe is exactly the same as the Doom2.exe v1.9 (surprising but true). 0 Share this post Link to post
AtmaWeapon Posted August 2, 2004 I bought DCE and I'm happily making my first crappy maps. I just downloaded zDOOM and put the WAD files in zDOOM's directories. I even made it so when I double-click a WAD it starts zDOOM using that WAD :) 0 Share this post Link to post
Darkhaven Posted August 2, 2004 Graf Zahl said:Of course you can. The only difference is that the DOS-Exe is missing. Well, you could, but...Doom95... It's just not worth it. 0 Share this post Link to post
myk Posted August 2, 2004 Darkhaven, go to sleep if you have nothing remotely intelligent to say. It's late, boy.pandoracell said: my question is wether I will be able to mod these games with regular editors(I currently use doom builder) and wether mods I make with thise will work with the original versions. Newer editors (DeepSea, XWE, Doom Builder) indeed have lots of features that are post-source code release specific, including things that apply to one engine and not another, so they may be confusing as to what to use and what not to, and where. You could try starting with an older editor (WadAuthor, for instance) if this seems baffling at first. Yet if you manage to understand the usage of a newer editor you should probably be saving time an effort in the long run. 0 Share this post Link to post