Bashe Posted August 4, 2004 Could someone list the adavantages and disadvantages of ZdoomGL compared to regular Zdoom? I mean, first off, it's OpenGL. I just want to knew what the pros and cons are. 0 Share this post Link to post
sirjuddington Posted August 5, 2004 Why not just download it and figure them out yourself? 0 Share this post Link to post
Bashe Posted August 5, 2004 Yeah, I have it. I like how you can still use Zdoom only wads and have OpenGL, but it seems to crash a lot with Action Doom. 0 Share this post Link to post
Relica Religia Posted August 5, 2004 Have you turned off the Dukestyle automap? That's what causes a lot of the crashes. 0 Share this post Link to post
Bashe Posted August 5, 2004 Oh hell yeah, that crashes the hell out of the game. I'll turn it off...wait (I feel noobish) how do you turn it off? It seems when I use the map after I die the game crashes. Stupid map. I have a bad habit of hitting tab when I die, too. 0 Share this post Link to post
Relica Religia Posted August 5, 2004 It's in one of your ZDGL documents that came with the prog. I can't remember - "gl_map_dukestyle 0" or something? 0 Share this post Link to post
Bashe Posted August 6, 2004 What I like about ZdoomGL is that you have (almost) all the features of Zdoom and it's OpenGL, so you can look straight up and down, which is especially helpful when it comes to killing monsters on high buildings and such. 0 Share this post Link to post
DaJuice Posted August 17, 2004 Ahh, so I can stop the crashing with that "gl_map_dukestyle 0" thingy? That's cool, 50% of the time it crashes when I bring up the map. 0 Share this post Link to post
Bashe Posted August 18, 2004 Yeah, that Dukestyle map crashing the game was as annoying as fuck. 0 Share this post Link to post