Vile1011 Posted August 4, 2004 I've decided that my corpses are missing something. Namely, they're missing a cloud of flies buzzing above them. Does anyone know where I could find such an animation? I doubt I could make one myself, as I'm not the patient type. 0 Share this post Link to post
Ichor Posted August 4, 2004 Maybe you could add it to the gibs. Anyway, I think it's possible to add a few extra frames, then make a deh patch which delays the final gib frame by about a half minute (say 1000 tics instead of -1). Then refer to the new frames (gibs with a few flies buzzing around) which will loop continuously. 0 Share this post Link to post
Chopkinsca Posted August 4, 2004 I remember a demo wad for ZDoom features had 'swarming flies' sprites, but I forget what it was called or where to find it. 0 Share this post Link to post
Nmn Posted August 4, 2004 chopkinsca said:I remember a demo wad for ZDoom features had 'swarming flies' sprites, but I forget what it was called or where to find it. Was it this: http://doomworld.com/idgames/index.php?id=12032 0 Share this post Link to post
Chopkinsca Posted August 4, 2004 Nmn said:Was it this: http://doomworld.com/idgames/index.php?id=12032 Yes, it was that. 0 Share this post Link to post
Vile1011 Posted August 4, 2004 Nmn said:Was it this: http://doomworld.com/idgames/index.php?id=12032 That's the right idea, but it doesn't look that good. Are there any others? 0 Share this post Link to post
deathbringer Posted August 4, 2004 Don's challenge 1 (for EDGE) had buzzing flies, it was just a few black dots zipping around on random paths above a body, and a buzzing noise. The enemy randomly (but often) 'dropped' the flies when it died 0 Share this post Link to post
psyren Posted August 5, 2004 Won't XWE rip into Quake2 files? (files - not flies!) 0 Share this post Link to post
Darkhaven Posted August 6, 2004 psyren said:Won't XWE rip into Quake2 files? (files - not flies!) Yes, but the Quake 2 flies are only particles, not sprites. 0 Share this post Link to post
deathbringer Posted August 6, 2004 Heh, yeah and youre just gonna copy-and-paste 'the flies' from quake 2 into doom and it will work 0 Share this post Link to post
psyren Posted August 6, 2004 Well, yeah, if they were sprites and not particles,(as Darkhaven has said,) that is exactly what I would do. No, you're right though. I'd prolly have to pirate someone elses Dehacked file and modify that to get it working even if they were sprites, (or learn to use that program myself instead of stealing from others.) Or use a port that has particle effects, or scripting. Not that I have any idea how to do this, but if I wanted flies I would find a way. 0 Share this post Link to post
Darkhaven Posted August 7, 2004 You know, you could probably find a way to fake the flies with ZDoom's "particle fountain" Things. 0 Share this post Link to post
WNivek Posted August 7, 2004 What engine is this for? Eternity has a built-in Flies particle effect which can be assigned to surround a Thing. Great for already-dead corpses. Or you could give the effect to a new Thing, and have it be spawned by the monster's death frames. 0 Share this post Link to post